]> git.draconx.ca Git - upkg.git/blobdiff - src/engine/texture.c
uobject: Rename U_OBJECT_TYPE to U_TYPE_OBJECT.
[upkg.git] / src / engine / texture.c
index 362b0cbdf9f675f4ce8a36ad3acfd76a29d6e831..499a397216c4c811090807301d531e463683818e 100644 (file)
@@ -1,6 +1,6 @@
 /*
  *  upkg: tool for manipulating Unreal Tournament packages.
- *  Copyright (C) 2009 Nick Bowler
+ *  Copyright © 2009-2011 Nick Bowler
  *
  *  This program is free software: you can redistribute it and/or modify
  *  it under the terms of the GNU General Public License as published by
@@ -23,6 +23,7 @@
 #include <uobject/uobject.h>
 #include <uobject/exportable.h>
 #include "texture.h"
+#include "palette.h"
 #include "upkg.h"
 
 #define TEXTURE_GET_PRIV(o) \
@@ -32,6 +33,11 @@ enum {
        PROP_0,
        PROP_USIZE,
        PROP_VSIZE,
+       PROP_UCLAMP,
+       PROP_VCLAMP,
+       PROP_UBITS,
+       PROP_VBITS,
+       PROP_PALETTE,
 };
 
 struct texture_priv {
@@ -48,7 +54,7 @@ void exportable_init(UObjectExportable *e)
 {
 }
 
-G_DEFINE_DYNAMIC_TYPE(EngineTexture, engine_texture, U_OBJECT_TYPE);
+G_DEFINE_DYNAMIC_TYPE(EngineTexture, engine_texture, U_TYPE_OBJECT);
 
 static int deserialize(UObject *uo)
 {
@@ -57,8 +63,6 @@ static int deserialize(UObject *uo)
 
        U_OBJECT_CLASS(engine_texture_parent_class)->deserialize(uo);
 
-       printf("Texture size: %ux%u\n", t->usize, t->vsize);
-
        return 0;
 }
 
@@ -79,6 +83,21 @@ set_property(GObject *o, guint id, const GValue *val, GParamSpec *spec)
        case PROP_VSIZE:
                t->vsize = g_value_get_uint(val);
                break;
+       case PROP_UCLAMP:
+               t->uclamp = g_value_get_uint(val);
+               break;
+       case PROP_VCLAMP:
+               t->vclamp = g_value_get_uint(val);
+               break;
+       case PROP_UBITS:
+               t->ubits = g_value_get_uint(val);
+               break;
+       case PROP_VBITS:
+               t->vbits = g_value_get_uint(val);
+               break;
+       case PROP_PALETTE:
+               t->palette = g_value_get_object(val);
+               break;
        default:
                G_OBJECT_WARN_INVALID_PROPERTY_ID(o, id, spec);
        }
@@ -91,10 +110,25 @@ get_property(GObject *o, guint id, GValue *val, GParamSpec *spec)
 
        switch (id) {
        case PROP_USIZE:
-               g_value_set_boolean(val, t->usize);
+               g_value_set_uint(val, t->usize);
                break;
        case PROP_VSIZE:
-               g_value_set_boolean(val, t->vsize);
+               g_value_set_uint(val, t->vsize);
+               break;
+       case PROP_UCLAMP:
+               g_value_set_uint(val, t->uclamp);
+               break;
+       case PROP_VCLAMP:
+               g_value_set_uint(val, t->vclamp);
+               break;
+       case PROP_UBITS:
+               g_value_set_uint(val, t->ubits);
+               break;
+       case PROP_VBITS:
+               g_value_set_uint(val, t->vbits);
+               break;
+       case PROP_PALETTE:
+               g_value_set_object(val, t->palette);
                break;
        default:
                G_OBJECT_WARN_INVALID_PROPERTY_ID(o, id, spec);
@@ -129,6 +163,36 @@ static void engine_texture_class_init(EngineTextureClass *class)
                        "Height of the texture.",
                        0, 2048, 0,
                        G_PARAM_READWRITE));
+       g_object_class_install_property(go, PROP_UCLAMP,
+               g_param_spec_uint("UClamp",
+                       "UClamp",
+                       "???",
+                       0, 2048, 0,
+                       G_PARAM_READWRITE));
+       g_object_class_install_property(go, PROP_VCLAMP,
+               g_param_spec_uint("VClamp",
+                       "VClamp",
+                       "???",
+                       0, 2048, 0,
+                       G_PARAM_READWRITE));
+       g_object_class_install_property(go, PROP_UBITS,
+               g_param_spec_uint("UBits",
+                       "UBits",
+                       "???",
+                       0, 64, 0,
+                       G_PARAM_READWRITE));
+       g_object_class_install_property(go, PROP_VBITS,
+               g_param_spec_uint("VBits",
+                       "VBits",
+                       "???",
+                       0, 64, 0,
+                       G_PARAM_READWRITE));
+       g_object_class_install_property(go, PROP_PALETTE,
+               g_param_spec_object("Palette",
+                       "Palette",
+                       "Palette reference for the texture.",
+                       ENGINE_PALETTE_TYPE,
+                       G_PARAM_READWRITE));
 }
 
 static void engine_texture_class_finalize(EngineTextureClass *class)