#include <uobject/uobject.h>
#include <uobject/exportable.h>
-#include "texture.h"
+#include <engine/texture.h>
+#include <engine/palette.h>
#include "upkg.h"
#define TEXTURE_GET_PRIV(o) \
PROP_0,
PROP_USIZE,
PROP_VSIZE,
+ PROP_UCLAMP,
+ PROP_VCLAMP,
+ PROP_UBITS,
+ PROP_VBITS,
+ PROP_PALETTE,
};
struct texture_priv {
{
}
-G_DEFINE_DYNAMIC_TYPE(EngineTexture, engine_texture, U_OBJECT_TYPE);
+G_DEFINE_DYNAMIC_TYPE(EngineTexture, engine_texture, U_TYPE_OBJECT);
static int deserialize(UObject *uo)
{
U_OBJECT_CLASS(engine_texture_parent_class)->deserialize(uo);
- printf("Texture size: %ux%u\n", t->usize, t->vsize);
-
return 0;
}
case PROP_VSIZE:
t->vsize = g_value_get_uint(val);
break;
+ case PROP_UCLAMP:
+ t->uclamp = g_value_get_uint(val);
+ break;
+ case PROP_VCLAMP:
+ t->vclamp = g_value_get_uint(val);
+ break;
+ case PROP_UBITS:
+ t->ubits = g_value_get_uint(val);
+ break;
+ case PROP_VBITS:
+ t->vbits = g_value_get_uint(val);
+ break;
+ case PROP_PALETTE:
+ t->palette = g_value_get_object(val);
+ break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(o, id, spec);
}
case PROP_VSIZE:
g_value_set_uint(val, t->vsize);
break;
+ case PROP_UCLAMP:
+ g_value_set_uint(val, t->uclamp);
+ break;
+ case PROP_VCLAMP:
+ g_value_set_uint(val, t->vclamp);
+ break;
+ case PROP_UBITS:
+ g_value_set_uint(val, t->ubits);
+ break;
+ case PROP_VBITS:
+ g_value_set_uint(val, t->vbits);
+ break;
+ case PROP_PALETTE:
+ g_value_set_object(val, t->palette);
+ break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(o, id, spec);
}
"Height of the texture.",
0, 2048, 0,
G_PARAM_READWRITE));
+ g_object_class_install_property(go, PROP_UCLAMP,
+ g_param_spec_uint("UClamp",
+ "UClamp",
+ "???",
+ 0, 2048, 0,
+ G_PARAM_READWRITE));
+ g_object_class_install_property(go, PROP_VCLAMP,
+ g_param_spec_uint("VClamp",
+ "VClamp",
+ "???",
+ 0, 2048, 0,
+ G_PARAM_READWRITE));
+ g_object_class_install_property(go, PROP_UBITS,
+ g_param_spec_uint("UBits",
+ "UBits",
+ "???",
+ 0, 64, 0,
+ G_PARAM_READWRITE));
+ g_object_class_install_property(go, PROP_VBITS,
+ g_param_spec_uint("VBits",
+ "VBits",
+ "???",
+ 0, 64, 0,
+ G_PARAM_READWRITE));
+ g_object_class_install_property(go, PROP_PALETTE,
+ g_param_spec_object("Palette",
+ "Palette",
+ "Palette reference for the texture.",
+ ENGINE_PALETTE_TYPE,
+ G_PARAM_READWRITE));
}
static void engine_texture_class_finalize(EngineTextureClass *class)