%alltop{
/*
* upkg: tool for manipulating Unreal Tournament packages.
- * Copyright © 2009-2011 Nick Bowler
+ * Copyright © 2009-2012, 2020 Nick Bowler
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
#include <uobject/loadable.h>
#include <uobject/exportable.h>
#include <engine/palette.h>
-#include "pack.h"
-#include "pcx.h"
+#include <engine/pcx.h>
+#include <pack.h>
%}
%h{
private float DrawScale;
- private Engine:Palette *Palette;
- private Engine:Texture *DetailTexture;
+ private Engine:Palette *Palette = NULL destroywith g_object_unref;
+ private Engine:Texture *DetailTexture = NULL destroywith g_object_unref;
private struct engine_texture_data **mipmap_data;
private unsigned char mipmap_count;