%alltop{
/*
* upkg: tool for manipulating Unreal Tournament packages.
- * Copyright © 2009-2011 Nick Bowler
+ * Copyright © 2009-2012, 2020 Nick Bowler
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
private unsigned VClamp;
private unsigned VBits;
- private Engine:Palette *Palette;
+ private float DrawScale;
+
+ private Engine:Palette *Palette = NULL destroywith g_object_unref;
+ private Engine:Texture *DetailTexture = NULL destroywith g_object_unref;
private struct engine_texture_data **mipmap_data;
private unsigned char mipmap_count;
, link
);
+ property FLOAT DrawScale
+ ( nick = "Draw Scale"
+ , blurb = "Relative size to parent surface"
+ , link
+ );
+
property OBJECT Palette
( nick = "Palette"
, blurb = "Reference to the texture's palette."
, object_type = Engine:Palette
, link
);
+
+ property OBJECT DetailTexture
+ ( nick = "Detail Texture"
+ , blurb = "Reference to the corresponding detail texture."
+ , object_type = Engine:Texture
+ , link
+ );
}