+/*
+ * upkg: tool for manipulating Unreal Tournament packages.
+ * Copyright © 2009-2011 Nick Bowler
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
#include <stdio.h>
#include <string.h>
#include <glib-object.h>
-#include "exportable.h"
-#include "uobject.h"
+#include <uobject/uobject.h>
+#include <uobject/exportable.h>
#include "texture.h"
+#include "palette.h"
#include "upkg.h"
#define TEXTURE_GET_PRIV(o) \
PROP_0,
PROP_USIZE,
PROP_VSIZE,
+ PROP_UCLAMP,
+ PROP_VCLAMP,
+ PROP_UBITS,
+ PROP_VBITS,
+ PROP_PALETTE,
};
struct texture_priv {
{
}
-G_DEFINE_DYNAMIC_TYPE(EngineTexture, engine_texture, U_OBJECT_TYPE);
+G_DEFINE_DYNAMIC_TYPE(EngineTexture, engine_texture, U_TYPE_OBJECT);
-static int deserialize(UObject *o, struct upkg_file *f)
+static int deserialize(UObject *uo)
{
- struct texture_priv *priv = TEXTURE_GET_PRIV(o);
- EngineTexture *t = ENGINE_TEXTURE(o);
-
- U_OBJECT_CLASS(engine_texture_parent_class)->deserialize(o, f);
+ struct texture_priv *priv = TEXTURE_GET_PRIV(uo);
+ EngineTexture *t = ENGINE_TEXTURE(uo);
- printf("Texture size: %ux%u\n", t->usize, t->vsize);
+ U_OBJECT_CLASS(engine_texture_parent_class)->deserialize(uo);
return 0;
}
case PROP_VSIZE:
t->vsize = g_value_get_uint(val);
break;
+ case PROP_UCLAMP:
+ t->uclamp = g_value_get_uint(val);
+ break;
+ case PROP_VCLAMP:
+ t->vclamp = g_value_get_uint(val);
+ break;
+ case PROP_UBITS:
+ t->ubits = g_value_get_uint(val);
+ break;
+ case PROP_VBITS:
+ t->vbits = g_value_get_uint(val);
+ break;
+ case PROP_PALETTE:
+ t->palette = g_value_get_object(val);
+ break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(o, id, spec);
}
switch (id) {
case PROP_USIZE:
- g_value_set_boolean(val, t->usize);
+ g_value_set_uint(val, t->usize);
break;
case PROP_VSIZE:
- g_value_set_boolean(val, t->vsize);
+ g_value_set_uint(val, t->vsize);
+ break;
+ case PROP_UCLAMP:
+ g_value_set_uint(val, t->uclamp);
+ break;
+ case PROP_VCLAMP:
+ g_value_set_uint(val, t->vclamp);
+ break;
+ case PROP_UBITS:
+ g_value_set_uint(val, t->ubits);
+ break;
+ case PROP_VBITS:
+ g_value_set_uint(val, t->vbits);
+ break;
+ case PROP_PALETTE:
+ g_value_set_object(val, t->palette);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID(o, id, spec);
"Height of the texture.",
0, 2048, 0,
G_PARAM_READWRITE));
+ g_object_class_install_property(go, PROP_UCLAMP,
+ g_param_spec_uint("UClamp",
+ "UClamp",
+ "???",
+ 0, 2048, 0,
+ G_PARAM_READWRITE));
+ g_object_class_install_property(go, PROP_VCLAMP,
+ g_param_spec_uint("VClamp",
+ "VClamp",
+ "???",
+ 0, 2048, 0,
+ G_PARAM_READWRITE));
+ g_object_class_install_property(go, PROP_UBITS,
+ g_param_spec_uint("UBits",
+ "UBits",
+ "???",
+ 0, 64, 0,
+ G_PARAM_READWRITE));
+ g_object_class_install_property(go, PROP_VBITS,
+ g_param_spec_uint("VBits",
+ "VBits",
+ "???",
+ 0, 64, 0,
+ G_PARAM_READWRITE));
+ g_object_class_install_property(go, PROP_PALETTE,
+ g_param_spec_object("Palette",
+ "Palette",
+ "Palette reference for the texture.",
+ ENGINE_PALETTE_TYPE,
+ G_PARAM_READWRITE));
}
static void engine_texture_class_finalize(EngineTextureClass *class)