* upkg: tool for manipulating Unreal Tournament packages.
* Copyright (C) 2009 Nick Bowler
*
- * This program is free software; you can redistribute it and/or modify
+ * This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
+ * the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#ifndef UOBJECT_LOADABLE_H_
-#define UOBJECT_LOADABLE_H_
+#ifndef U_OBJECT_LOADABLE_H_
+#define U_OBJECT_LOADABLE_H_
#include <stdio.h>
#include <glib-object.h>
typedef struct UObjectLoadable UObjectLoadable;
+/*
+ * Interface for UObjects supporting "load" and "unload". These are generally
+ * objects that need to allocate large amounts of memory in order to be
+ * useful -- textures and sounds, for example -- where you might want to keep
+ * around instances but the actual texture or sound data is not needed.
+ */
struct UObjectLoadable {
GTypeInterface parent;