--- /dev/null
+/*
+ * upkg: tool for manipulating Unreal Tournament packages.
+ * Copyright © 2011 Nick Bowler
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef ENGINE_PALETTE_H_
+#define ENGINE_PALETTE_H_
+
+#include <uobject/uobject.h>
+
+#define ENGINE_PALETTE_TYPE (engine_palette_get_type())
+#define ENGINE_PALETTE(obj) \
+ G_TYPE_CHECK_INSTANCE_CAST(obj, ENGINE_PALETTE_TYPE, EnginePalette)
+#define ENGINE_PALETTE_CLASS(class) \
+ G_TYPE_CHECK_CLASS_CAST(class, ENGINE_PALETTE_TYPE, EnginePaletteClass)
+#define ENGINE_IS_PALETTE(obj) \
+ G_TYPE_CHECK_INSTANCE_TYPE(obj, ENGINE_PALETTE_TYPE)
+#define ENGINE_IS_PALETTE_CLASS(class) \
+ G_TYPE_CHECK_CLASS_TYPE(class, ENGINE_PALETTE_TYPE, EnginePaletteClass)
+
+typedef struct EnginePalette EnginePalette;
+typedef struct EnginePaletteClass EnginePaletteClass;
+
+struct EnginePalette {
+ UObject parent;
+
+ unsigned entries;
+ unsigned char (*rgba)[4];
+};
+
+struct EnginePaletteClass {
+ UObjectClass parent;
+};
+
+GType engine_palette_get_type(void);
+void palette_register(GTypeModule *m);
+
+#endif