G_DEFINE_DYNAMIC_TYPE(EngineTexture, engine_texture, U_OBJECT_TYPE);
-static int deserialize(UObject *o, struct upkg_file *f)
+static int deserialize(UObject *uo)
{
- struct texture_priv *priv = TEXTURE_GET_PRIV(o);
- EngineTexture *t = ENGINE_TEXTURE(o);
+ struct texture_priv *priv = TEXTURE_GET_PRIV(uo);
+ EngineTexture *t = ENGINE_TEXTURE(uo);
- U_OBJECT_CLASS(engine_texture_parent_class)->deserialize(o, f);
+ U_OBJECT_CLASS(engine_texture_parent_class)->deserialize(uo);
printf("Texture size: %ux%u\n", t->usize, t->vsize);