/*
* upkg: tool for manipulating Unreal Tournament packages.
* Copyright (C) 2009 Nick Bowler
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef U_OBJECT_LOADABLE_H_
#define U_OBJECT_LOADABLE_H_
#include
#include
#define U_OBJECT_TYPE_LOADABLE (u_object_loadable_get_type())
#define U_OBJECT_LOADABLE(obj) G_TYPE_CHECK_INSTANCE_CAST(obj, \
U_OBJECT_TYPE_LOADABLE, UObjectLoadable)
#define U_OBJECT_IS_LOADABLE(obj) G_TYPE_CHECK_INSTANCE_TYPE(obj, \
U_OBJECT_TYPE_LOADABLE)
#define U_OBJECT_LOADABLE_GET_INTERFACE(inst) G_TYPE_INSTANCE_GET_INTERFACE \
(inst, U_OBJECT_TYPE_LOADABLE, UObjectLoadable)
typedef struct UObjectLoadable UObjectLoadable;
/*
* Interface for UObjects supporting "load" and "unload". These are generally
* objects that need to allocate large amounts of memory in order to be
* useful -- textures and sounds, for example -- where you might want to keep
* around instances but the actual texture or sound data is not needed.
*/
struct UObjectLoadable {
GTypeInterface parent;
int (*load)(GObject *obj);
void (*unload)(GObject *obj);
};
GType u_object_loadable_get_type(void);
int u_object_load(GObject *obj);
void u_object_unload(GObject *obj);
#endif