/*
* upkg: tool for manipulating Unreal Tournament packages.
* Copyright (C) 2009 Nick Bowler
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef U_OBJECT_EXPORTABLE_H_
#define U_OBJECT_EXPORTABLE_H_
#include
#include
#define U_OBJECT_TYPE_EXPORTABLE (u_object_exportable_get_type())
#define U_OBJECT_EXPORTABLE(obj) G_TYPE_CHECK_INSTANCE_CAST(obj, \
U_OBJECT_TYPE_EXPORTABLE, UObjectExportable)
#define U_OBJECT_IS_EXPORTABLE(obj) G_TYPE_CHECK_INSTANCE_TYPE(obj, \
U_OBJECT_TYPE_EXPORTABLE)
#define U_OBJECT_EXPORTABLE_GET_INTERFACE(inst) G_TYPE_INSTANCE_GET_INTERFACE \
(inst, U_OBJECT_TYPE_EXPORTABLE, UObjectExportable)
typedef struct UObjectExportable UObjectExportable;
/*
* Interface for UObjects that support exporting to a file. For example, a
* texture might be saved to disk as a PNG image for editing.
*/
struct UObjectExportable {
GTypeInterface parent;
int (*export)(GObject *obj, FILE *f);
int (*export_name)(GObject *obj, char *buf, size_t n);
};
GType u_object_exportable_get_type(void);
/*
* Export the object by writing it to the given FILE handle, which must have
* been opened for writing in binary mode.
*/
int u_object_export(GObject *obj, FILE *f);
/*
* Get the suggested output filename. Not more than n-1 characters of the
* filename will be written to buf, and the result is always null terminated.
* Returns the number of characters that would be written if the buffer was
* not bounded. It is valid to call this function with a NULL buffer and a 0
* size in order to determine how large the buffer needs to be.
*/
int u_object_export_name(GObject *obj, char *buf, size_t n);
#endif