/*
* upkg: a tool for manipulating Unreal Tournament packages.
* Very simple PCX writer for saving extracted textures.
*
* Copyright © 2012 Nick Bowler
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef ENGINE_PCX_H_
#define ENGINE_PCX_H_
#include
struct pcx_head {
unsigned short width, height;
unsigned char encoded[128];
};
int pcx_init_header(struct pcx_head *head);
int pcx_write_scanline(const struct pcx_head *head, const unsigned char *src, FILE *f);
int pcx_write_palette(EnginePalette *palette, FILE *f);
#endif