X-Git-Url: http://git.draconx.ca/gitweb/rrace.git/blobdiff_plain/a3f2189bfac7e5b1acdf3640cd3b50a7a6636906..48cf657b615567153e5ed786b6034f9b46733f9a:/src/game.h diff --git a/src/game.h b/src/game.h index d17eb99..176cb36 100644 --- a/src/game.h +++ b/src/game.h @@ -20,6 +20,7 @@ #define RRACE_GAME_H_ #include +#include enum { TILE_EMPTY, @@ -32,7 +33,9 @@ enum { TILE_MAX }; -enum { GOAL_SHIFT = 6 }; +#define GOAL_SHIFT 6 +#define GOAL_MASK 0x739c0ul + struct board { /* * Bit planes representing the current game area. @@ -45,8 +48,9 @@ struct board { * game[0] - least significant bit of the tile's colour. * game[1] - tile colour. * game[2] - most significant bit of the tile's colour. - * game[3] - the board mask, all bits set except one indicating the - * absense of a tile at this position. + * game[3] - No internal meaning. The game_reset function will clear + * the bit at the empty position and set all others, and + * game_do_move will adjust it. */ uint_least32_t game[4]; @@ -62,8 +66,10 @@ struct board { */ uint_least16_t goal[3]; - /* (x, y) position of the current empty position. */ + /* (x, y) position of the current empty space. */ uint_least8_t x, y; + + xtime_t time_start; }; /* Return the board bitmap with all bits in column x set */ @@ -110,19 +116,61 @@ static inline uint_fast32_t board_mask_v(int x, int y0, int y1) return (col << 5*y1) & (col >> 5*(4-y0)); } +/* + * Return the board bitmap setting locations on or above row y. + */ +static inline uint_fast32_t board_above(int y) +{ + uint_fast32_t val = board_row(y); + + return val | (val-1); +} + +/* + * Return the board bitmap setting locations on or below row y. + */ +static inline uint_fast32_t board_below(int y) +{ + uint_fast32_t val = board_row(y); + + return val | (~val + 1); +} + +/* + * Return the board bitmap setting locations on or left of column x. + */ +static inline uint_fast32_t board_left(int x) +{ + uint_fast32_t val = board_column(x); + + return val | (val - 0x108421); +} + +/* + * Return the board bitmap setting locations on or right of column x. + */ +static inline uint_fast32_t board_right(int x) +{ + uint_fast32_t val = board_column(x); + + return ~val + 0x108421; +} + /* * Move the bits in the game bitmaps according to a move at position (x, y), * and update the location of the empty position which, if the move was valid * is now (x, y). * - * Returns 0 if the move was valid (and board has been updated), -1 otherwise. + * Returns the board bitmap indicating which positions changed. A return + * value of 0 therefore indicates an invalid move. */ -int game_do_move(struct board *board, int x, int y); +uint_fast32_t game_do_move(struct board *board, int x, int y); /* - * Returns 1 if the game is in a winning position, or 0 otherwise. + * Returns the board bitmap setting game locations that differ from the goal. + * A return value of 0 therefore indicates a winning position. */ -int game_check_goal(struct board *board); +uint_fast32_t game_check_goal(struct board *board); /* * Initialize the game RNG such that the next call to game_reset will produce a @@ -135,9 +183,15 @@ void game_reseed(unsigned long long seed); */ void game_reset(struct board *board); +/* + * Reset the game start time. + */ +void game_begin(struct board *board); + /* * Disable new moves and clear all tile bits other than the 9 goal tiles. + * Returns the total elapsed time (in ms). */ -void game_finish(struct board *board); +int_fast32_t game_finish(struct board *board); #endif