X-Git-Url: http://git.draconx.ca/gitweb/rrace.git/blobdiff_plain/5278747bc6615197749a4e882283c9d06901cd80..820ca1a966bd2cb0b77d7e36d979645b527a1b2b:/src/motif.c diff --git a/src/motif.c b/src/motif.c index 66e31df..8b0fa41 100644 --- a/src/motif.c +++ b/src/motif.c @@ -25,6 +25,7 @@ #include #include "help.h" +#include "xtra.h" #include "motif.h" #include "ewmhicon.h" #include "motifopt.h" @@ -40,7 +41,6 @@ #define PROGNAME "rrace" static const char *progname = PROGNAME; -static const struct option lopts[] = { LOPTS_INITIALIZER, {0} }; static char * const default_resources[] = { "*title: RRace", @@ -76,7 +76,7 @@ static void print_usage(FILE *f) fprintf(f, "Try %s --help for more information.\n", progname); } -static void print_help(void) +static void print_help(const struct option *lopts) { struct lopt_help help = {0}; const struct option *opt; @@ -100,6 +100,8 @@ static Widget early_setup(XtAppContext *app, int argc, char **argv) Widget shell; int opt; + XTRA_PACKED_LOPTS(lopts); + /* Check for --help/--version early (before X connection) */ opterr = 0; while ((opt = getopt_long_only(argc, argv, "", lopts, NULL)) != -1) { @@ -108,7 +110,7 @@ static Widget early_setup(XtAppContext *app, int argc, char **argv) print_version(); exit(EXIT_SUCCESS); case LOPT_HELP: - print_help(); + print_help(lopts); exit(EXIT_SUCCESS); } } @@ -158,16 +160,7 @@ static void do_input_move(struct app_state *state, int x, int y) if ((mask = game_do_move(&state->board, x, y)) != 0) { if (game_check_goal(&state->board) == 0) { - int_fast32_t ms = game_finish(&state->board); - unsigned min, sec; - - ui_timer_update(state, ms); - - sec = ms / 1000, ms %= 1000; - min = sec / 60, sec %= 60; - printf("You won! Time was %u:%.2u.%.3u\n", - min, sec, (unsigned)ms); - + ui_timer_update(state, game_finish(&state->board)); mask |= ~GOAL_MASK; } @@ -236,6 +229,7 @@ static void proc_new_game(Widget w, XEvent *e, String *argv, Cardinal *argc) game_reset(&state.board); + state.flags &= ~FLAG_VIEW_GOAL_ON_GAME; x11_redraw_goal(&state, -1, get_shell(w)); x11_redraw_game(&state, -1);