X-Git-Url: http://git.draconx.ca/gitweb/rrace.git/blobdiff_plain/48cf657b615567153e5ed786b6034f9b46733f9a..a70b0ef8bf7cb26cc779e9b2da480295f5ebf2bd:/src/game.c diff --git a/src/game.c b/src/game.c index 999d526..eefafe5 100644 --- a/src/game.c +++ b/src/game.c @@ -119,6 +119,12 @@ void game_reseed(unsigned long long seed) rng_state[3] = splitmix64(&seed); } +#define assign_tile(planes, tile, bit) do { \ + 0[planes] |= (((tile)>>0) & 1ul) << (bit); \ + 1[planes] |= (((tile)>>1) & 1ul) << (bit); \ + 2[planes] |= (((tile)>>2) & 1ul) << (bit); \ +} while (0) + void game_reset(struct board *board) { unsigned char tiles[25]; @@ -141,33 +147,55 @@ void game_reset(struct board *board) shuffle(tiles, 24); memset(board->goal, 0, sizeof board->goal); - for (i = 0; i < 9; i++) { - uint_fast32_t position = board_position(i/3+1, i%3+1) >> 6; - - if (tiles[i] & 1) board->goal[0] |= position; - if (tiles[i] & 2) board->goal[1] |= position; - if (tiles[i] & 4) board->goal[2] |= position; + /* + * Goal bitmap has 2-tile "gaps" between rows; it doesn't matter what + * these are set to and since we have a random permutation it doesn't + * matter which of the 24 nonempty tiles we pick for the actual goal. + */ + for (i = 0; i < 13; i++) { + assign_tile(board->goal, tiles[i], i); } tiles[24] = TILE_EMPTY; shuffle(tiles, 25); - memset(board->game, 0, sizeof board->game); + for (i = 0; i < 25; i++) { - unsigned x = i/5, y = i%5; - uint_fast32_t position; - - position = board_position(x, y); - if (tiles[i] != TILE_EMPTY) { - if (tiles[i] & 1) board->game[0] |= position; - if (tiles[i] & 2) board->game[1] |= position; - if (tiles[i] & 4) board->game[2] |= position; - } else { - board->game[3] = ~position; - board->x = x; - board->y = y; + assign_tile(board->game, tiles[i], i); + + if (tiles[i] == TILE_EMPTY) { + board->game[3] = (1ul<x = i%5; + board->y = i/5; + } + } + +/* Uncomment to make every game stupidly easy -- winnable in 1 move */ +#if 0 + /* Force empty space to the border */ + if (board_position(board->x, board->y) & GOAL_MASK) { + switch (rng_uniform_int(4)) { + case 0: game_do_move(board, board->x, 0); break; + case 1: game_do_move(board, board->x, 4); break; + case 2: game_do_move(board, 0, board->y); break; + case 3: game_do_move(board, 4, board->y); break; } } + + /* Force goal to match the current board */ + for (i = 0; i < 3; i++) { + board->goal[i] = (board->game[i] & GOAL_MASK) >> GOAL_SHIFT; + } + + /* Move empty space back to the centre */ + if (board->x == 0 || board->x == 4) { + game_do_move(board, 1+rng_uniform_int(3), board->y); + } + + if (board->y == 0 || board->y == 4) { + game_do_move(board, board->x, 1+rng_uniform_int(3)); + } +#endif } uint_fast32_t game_do_move(struct board *board, int x, int y) @@ -209,8 +237,8 @@ uint_fast32_t game_check_goal(struct board *board) int i; for (i = 0; i < 3; i++) - mask |= goal[i] ^ (game[i] >> GOAL_SHIFT); - return (mask << GOAL_SHIFT) & GOAL_MASK; + mask |= game[i] ^ ((0ul+goal[i]) << GOAL_SHIFT); + return mask & GOAL_MASK; } void game_begin(struct board *board) @@ -218,14 +246,14 @@ void game_begin(struct board *board) board->time_start = gethrxtime(); } -static int_fast32_t elapsed(struct board *board) +int_fast32_t game_elapsed(struct board *board) { return (gethrxtime() - board->time_start) / 1000000; } int_fast32_t game_finish(struct board *board) { - int_fast32_t t = elapsed(board); + int_fast32_t t = game_elapsed(board); int i; for (i = 0; i < 4; i++) {