X-Git-Url: http://git.draconx.ca/gitweb/rrace.git/blobdiff_plain/43a709ff25b9973a83327a06a6ecc94b09e7787b..1b1de4a466963fbfebf76e3920bf0cb573102cff:/src/motif.h diff --git a/src/motif.h b/src/motif.h index 74893d1..922f5c1 100644 --- a/src/motif.h +++ b/src/motif.h @@ -1,6 +1,6 @@ /* * X11 GUI for slide puzzle game - * Copyright © 2022 Nick Bowler + * Copyright © 2022-2023 Nick Bowler * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -20,58 +20,74 @@ #define RRACE_MOTIF_H_ #include +#include "colour.h" #include "game.h" -enum { COLOUR_PRIMARY, COLOUR_DARK, COLOUR_LIGHT, COLOUR_MAX }; +/* If set, _NET_WM_ICON property will be added/updated to toplevel window. */ +#define FLAG_USE_EWMH_ICONS 1u + +/* If set, the goal will be displayed over the main play area. */ +#define FLAG_VIEW_GOAL_ON_GAME 2u + +/* If set, the Xt timer update process is currently installed. */ +#define FLAG_TIMER_RUNNING 4u struct app_state { struct board board; Widget game, goal; + struct xcounter *timer; - /* Whether to set _NET_WM_ICON property on WMShell */ - int use_ewmh_icons; - - GC tile_gc; Pixmap icon_pixmap; + GC tile_gc; + + uint_least32_t render_game_mask; + uint_least16_t render_goal_mask; + uint_least16_t game_tile_sz, goal_tile_sz; + uint_least16_t flags; + uint_least32_t tile_colour[TILE_MAX-1][3]; }; void ui_initialize(struct app_state *state, Widget shell); -void x11_initialize(struct app_state *state, Screen *screen); +void ui_show_about(struct app_state *state, Widget shell); +void ui_timer_update(struct app_state *state, int_fast32_t elapsed); + +void x11_initialize(struct app_state *state, Widget shell); void x11_redraw_icon(struct app_state *state, Widget shell); -void x11_redraw_goal(struct app_state *state); -void x11_redraw_game(struct app_state *state); +void x11_redraw_game(struct app_state *state, uint_fast32_t mask); /* - * Helpers for drawing window icons in various sizes. The tileXX functions - * draw one (out of 9) tiles at a particular size using a particular colour - * set. Call for each tile position to draw a complete icon. + * Redraw goal tiles immediately. The mask specifies which tiles will + * be redrawn, in the same bit arrangement as the board goal bitmaps. + * Tiles corresponding to set bits in mask are redrawn, and tiles + * corresponding to clear bits are not redrawn. + * + * Additionally, if icon_shell is non-null (with the caller passing the + * application shell widget), the program's icon pixmap is updated to + * match the current goal. */ - -enum { ICON_16x16, ICON_24x24, ICON_32x32, ICON_48x48, ICON_MAX }; -#define EWMH_ICON_NELEM (2+16*16 + 2+24*24 + 2+32*32 + 2+48*48) - -void ewmh_tile16(unsigned long *icon, const XColor *c, int tile_x, int tile_y); -void ewmh_tile24(unsigned long *icon, const XColor *c, int tile_x, int tile_y); -void ewmh_tile32(unsigned long *icon, const XColor *c, int tile_x, int tile_y); -void ewmh_tile48(unsigned long *icon, const XColor *c, int tile_x, int tile_y); +void x11_redraw_goal(struct app_state *state, uint_fast32_t mask, + Widget icon_shell); /* - * Allocate storage for the EWMH _NET_WM_ICON array. The sizes array is - * populated with pointers to the beginning of each icon's pixel data. For - * example, sizes[ICON_24x24] points to the first pixel of the 24x24 image. + * Mark tiles for redraw. The redraw is not performed immediately, but + * rather a background task is installed to perform the redraw at a later + * time. + * + * The mode parameter may be one of the following enumerated values: * - * The returned value can then be passed to XChangeProperty to set the icon, - * (use EWMH_ICON_NELEM for the number of elements) and must be freed by the - * caller. + * * RENDER_MODE_GAME: mark game tiles for update. + * * RENDER_MODE_GOAL: mark goal tiles for update. + * * RENDER_MODE_BOTH: mark both game and goal tiles for update (probably + * only useful if mask has all bits set). */ -void *ewmh_icon_alloc(unsigned long **sizes); +void x11_queue_render(struct app_state *state, uint_fast32_t mask, int mode); -/* - * Check if the root window indicates support for EWMH icons. Returns 1 if - * supported, or 0 otherwise. - */ -int ewmh_probe_wm_icon(Widget shell); +enum { + RENDER_MODE_GOAL = 1, + RENDER_MODE_GAME = 2, + RENDER_MODE_BOTH = 3 +}; #endif