X-Git-Url: http://git.draconx.ca/gitweb/rrace.git/blobdiff_plain/3ac1945c3a0006d33a90a0c2dbee2f2e96e8907d..ceb2df0fe41852ba3f5637dcd04217113b4259ba:/src/x11.c diff --git a/src/x11.c b/src/x11.c index caf3518..6d09a7d 100644 --- a/src/x11.c +++ b/src/x11.c @@ -19,51 +19,88 @@ #include #include #include +#include #include #include -#include +#include #include #include + #include "motif.h" +#include "ewmhicon.h" /* Size of the traditional icon pixmap (multiple of 3) */ #define ICON_SIZE 48 -/* TODO user-selectable colours */ -static const char * const colours[][3] = { - /*primary bottom top */ - "#8d2e28", "#6a1b17", "#a14842", /* red */ - "#b46e28", "#924a16", "#c7904f", /* orange */ - "#d8b740", "#c59f39", "#e2c65d", /* yellow */ - "#286428", "#194719", "#4e874e", /* green */ - "#003471", "#001f4f", "#00528b", /* blue */ - "#dcdcdc", "#c0c0c0", "#eaeaea", /* white */ +/* Define to 1 to add highlights and delays for visually debugging redraws */ +#if X11_RENDER_DEBUG +# include +#endif + +enum { + NUM_TILE_COLOURS = COLOUR_MAX*(TILE_MAX-1), + COLOUR_UI_GAMEBG = NUM_TILE_COLOURS, + COLOUR_UI_MAX +}; +typedef Pixel colour_tab[COLOUR_UI_MAX]; + +#define COLOURRES(name, index, def) { \ + (name), (NULL), XtRPixel, sizeof (String), \ + offsetof(struct { colour_tab t; }, t[index]), \ + XtRString, (def) } + +static XtResource colour_resources[] = { + COLOURRES("colour0", 0, COLOUR0_PRIMARY), + COLOURRES("colour1", 1, COLOUR1_PRIMARY), + COLOURRES("colour2", 2, COLOUR2_PRIMARY), + COLOURRES("colour3", 3, COLOUR3_PRIMARY), + COLOURRES("colour4", 4, COLOUR4_PRIMARY), + COLOURRES("colour5", 5, COLOUR5_PRIMARY), + + COLOURRES("colourDark0", 6, COLOUR0_DARK), + COLOURRES("colourDark1", 7, COLOUR1_DARK), + COLOURRES("colourDark2", 8, COLOUR2_DARK), + COLOURRES("colourDark3", 9, COLOUR3_DARK), + COLOURRES("colourDark4", 10, COLOUR4_DARK), + COLOURRES("colourDark5", 11, COLOUR5_DARK), + + COLOURRES("colourLight0", 12, COLOUR0_LIGHT), + COLOURRES("colourLight1", 13, COLOUR1_LIGHT), + COLOURRES("colourLight2", 14, COLOUR2_LIGHT), + COLOURRES("colourLight3", 15, COLOUR3_LIGHT), + COLOURRES("colourLight4", 16, COLOUR4_LIGHT), + COLOURRES("colourLight5", 17, COLOUR5_LIGHT), + + COLOURRES("gameBackground", COLOUR_UI_GAMEBG, "#181818") }; -static void init_colours(struct app_state *state, Screen *screen) +static void init_colours(struct app_state *state, Widget shell) { - Display *display = DisplayOfScreen(screen); - Colormap cmap = DefaultColormapOfScreen(screen); - XColor colour, junk; - unsigned i, j; - - for (j = 0; j < COLOUR_MAX; j++) { - for (i = 0; i < TILE_MAX-1; i++) { - XAllocNamedColor(display, cmap, colours[i][j], - &colour, &junk); - state->tile_colour[i][j] = colour.pixel; - } + unsigned i; + + colour_tab colours; + XtGetApplicationResources(shell, &colours, colour_resources, + XtNumber(colour_resources), NULL, 0); + + for (i = 0; i < NUM_TILE_COLOURS; i++) { + unsigned tile = i % (TILE_MAX-1), shade = i / (TILE_MAX-1); + + state->tile_colour[tile][shade] = colours[i]; } + + XtVaSetValues(state->game, XtNbackground, colours[COLOUR_UI_GAMEBG], + (char *)NULL); } -void x11_initialize(struct app_state *state, Screen *screen) +void x11_initialize(struct app_state *state, Widget shell) { - Display *display = DisplayOfScreen(screen); + Display *display = XtDisplay(shell); + Screen *screen = XtScreen(shell); Window root = RootWindowOfScreen(screen); XGCValues gcv; - init_colours(state, screen); + init_colours(state, shell); gcv.line_width = 1; state->tile_gc = XCreateGC(display, root, GCLineWidth, &gcv); @@ -103,19 +140,56 @@ static void draw_tile(struct app_state *state, Display *display, Drawable d, XFillRectangle(display, d, state->tile_gc, tx+2, ty+2, tw-4, th-4); } +static void +clear_rect(Display *display, Drawable d, int x, int y, int w, int h) +{ +#if X11_RENDER_DEBUG + XRectangle r = { x, y, w, h }; + XGCValues gcv; + GC gc; + + gcv.foreground = 0xff0000; + gc = XCreateGC(display, d, GCForeground, &gcv); + XFillRectangles(display, d, gc, &r, 1); + XFreeGC(display, gc); + + XFlush(display); + usleep(70000); +#endif + + XClearArea(display, d, x, y, w, h, 0); +} + +/* + * Efficiently clear all the border tiles in the game area. The mask indicates + * which tiles need clearing, but for the border clear it is safe to wipe an + * entire row or column of the border using a single XClearArea. + */ +static void clear_border(Display *display, Drawable d, unsigned sz) +{ + clear_rect(display, d, 0, 0, -1, sz); + clear_rect(display, d, 0, 4*sz, -1, sz); + clear_rect(display, d, 0, 0, sz, -1); + clear_rect(display, d, 4*sz, 0, sz, -1); +} + static int redraw_tile(struct app_state *state, Display *display, Drawable d, - uint_fast32_t bit0, uint_fast32_t bit1, uint_fast32_t bit2, - int x, int y, Dimension w, Dimension h) + uint_least32_t *gp, int x, int y, unsigned sz) { - uint_fast32_t pos = board_position(x, y); - unsigned char tile = 0; - - if (bit0 & pos) tile |= 1; - if (bit1 & pos) tile |= 2; - if (bit2 & pos) tile |= 4; + unsigned tile = board_tile(gp, 5*y+x); + unsigned w = sz, h = sz; + +#if X11_RENDER_DEBUG + if (d == XtWindow(state->game) || d == XtWindow(state->goal)) { + XRectangle r = { x*w, y*h, w, h }; + XSetForeground(display, state->tile_gc, 0xff0000); + XFillRectangles(display, d, state->tile_gc, &r, 1); + XFlush(display); + usleep(70000); + } +#endif assert(tile < TILE_MAX); - if (tile == TILE_EMPTY) { XClearArea(display, d, x*w, y*h, w, h, 0); } else { @@ -125,111 +199,158 @@ redraw_tile(struct app_state *state, Display *display, Drawable d, return tile; } -static int -redraw_goal_tile(struct app_state *state, Display *display, Drawable d, - int x, int y, Dimension w, Dimension h) +static void set_icon(struct app_state *state, Display *display, + Widget shell, unsigned long *ewmhseq) { - uint_least16_t *gp = state->board.goal; + /* + * Clear and reset XtNiconPixmap otherwise it seems dtwm will not + * notice the changed icon. + */ + XtVaSetValues(shell, XtNiconPixmap, None, (char *)NULL); + XtVaSetValues(shell, XtNiconPixmap, state->icon_pixmap, (char *)NULL); + + if (state->use_ewmh_icons) { + Atom net_wm_icon = XInternAtom(display, "_NET_WM_ICON", FALSE); + Colormap cmap = DefaultColormapOfScreen(XtScreen(shell)); + XColor colours[(TILE_MAX-1)*COLOUR_MAX]; + void *wm_icon; + int i; - return redraw_tile(state, display, d, gp[0], gp[1], gp[2], x, y, w, h); + for (i = 0; i < XtNumber(colours); i++) { + uint_least32_t *p = state->tile_colour[0]; + colours[i].pixel = p[i]; + } + + XQueryColors(display, cmap, colours, XtNumber(colours)); + wm_icon = ewmh_icon_generate(ewmhseq, colours); + if (wm_icon) { + XChangeProperty(display, XtWindow(shell), net_wm_icon, + XA_CARDINAL, 32, PropModeReplace, + wm_icon, EWMH_ICON_NELEM); + } + free(wm_icon); + } } -void x11_redraw_goal(struct app_state *state, uint_fast32_t mask) +void +x11_redraw_goal(struct app_state *state, uint_fast32_t mask, Widget icon_shell) { Display *display = XtDisplay(state->goal); - Window window = XtWindow(state->goal); - Dimension w, h; + Window goal = XtWindow(state->goal); + unsigned sz = state->goal_tile_sz; + unsigned long ewmhseq[9]; int i; - XtVaGetValues(state->goal, XmNwidth, &w, XmNheight, &h, (char *)NULL); + uint_least32_t gp[3] = { + state->board.goal[0], + state->board.goal[1], + state->board.goal[2] + }; + for (i = 0; i < 9; i++) { int x = i%3, y = i/3; - if (mask & 1) { - redraw_goal_tile(state, display, window, - x, y, w/3, h/3); + if (icon_shell) { + unsigned tile; + + tile = redraw_tile(state, display, state->icon_pixmap, + gp, x, y, ICON_SIZE/3); + ewmhseq[i] = COLOUR_MAX*0x10101 * (tile-1) + 0x20100; } + if (mask & 1) + redraw_tile(state, display, goal, gp, x, y, sz); + /* * Goal bitmaps have a gap of 2 tiles between each row. * This funny shift will accomodate that. */ mask >>= 1|x; } + + if (icon_shell) + set_icon(state, display, icon_shell, ewmhseq); } -/* Render the goal area as the window's icon */ -void x11_redraw_icon(struct app_state *state, Widget shell) +void x11_redraw_game(struct app_state *state, uint_fast32_t mask) { - Display *display = XtDisplay(shell); - Dimension tilesz = ICON_SIZE/3; - int i, j, tile; - - XColor colours[(TILE_MAX-1)*COLOUR_MAX]; - unsigned long *icons[ICON_MAX]; - void *wm_icon = NULL; - - if (state->use_ewmh_icons && (wm_icon = ewmh_icon_alloc(icons))) { - Colormap cmap = DefaultColormapOfScreen(XtScreen(shell)); + Display *display = XtDisplay(state->goal); + Window game = XtWindow(state->game); + uint_least32_t buf[3], *gp = state->board.game; + unsigned sz = state->game_tile_sz; + int i; - for (i = 0; i < TILE_MAX-1; i++) { - for (j = 0; j < COLOUR_MAX; j++) { - XColor *c = &colours[i*COLOUR_MAX+j]; - c->pixel = state->tile_colour[i][j]; - } + if (state->view_goal_on_game) { + for (i = 0; i < 3; i++) { + buf[i] = state->board.goal[i]; + buf[i] = (gp[i] & ~GOAL_MASK) | (buf[i] << GOAL_SHIFT); } - - XQueryColors(display, cmap, colours, i*j); + gp = buf; } - for (i = 0; i < 9; i++) { - tile = redraw_goal_tile(state, display, state->icon_pixmap, - i%3, i/3, tilesz, tilesz); + /* Optimize the game end case where the outer frame is cleared */ + if (((gp[0] | gp[1] | gp[2]) & ~GOAL_MASK) == 0) { + clear_border(display, game, sz); + mask &= GOAL_MASK; + } - if (wm_icon) { - XColor *c = &colours[(tile-1)*COLOUR_MAX]; - ewmh_tile16(icons[ICON_16x16], c, i%3, i/3); - ewmh_tile24(icons[ICON_24x24], c, i%3, i/3); - ewmh_tile32(icons[ICON_32x32], c, i%3, i/3); - ewmh_tile48(icons[ICON_48x48], c, i%3, i/3); - } + for (i = 0; i < 25; i++) { + if (mask & 1) + redraw_tile(state, display, game, gp, i%5, i/5, sz); + mask >>= 1; } +} - /* - * Clear and reset XmNiconPixmap otherwise it seems dtwm will not - * notice the changed icon. - */ - XtVaSetValues(shell, XmNiconPixmap, None, (char *)NULL); - XtVaSetValues(shell, XmNiconPixmap, state->icon_pixmap, (char *)NULL); +/* + * Deferred redraw of tiles after resize/expose to avoid redundant drawing. + * + * Record any tiles that need to be redrawn due to resizes or expose events, + * then, after a short delay, perform all the accumulated redraws at once. + * + * This is implemented using both a work proc and a timeout, because it seems + * that rendering directly inside the timeout callback gives poor results: + * possibly redrawing outdated intermediate positions during "fast" resizes + * long after the resizing has stopped. This does not happen when drawing + * from a work proc. + */ +static Boolean do_render(void *data) +{ + struct app_state *state = data; - if (wm_icon) { - Atom net_wm_icon = XInternAtom(display, "_NET_WM_ICON", FALSE); + x11_redraw_goal(state, state->render_goal_mask, NULL); + x11_redraw_game(state, state->render_game_mask); - XChangeProperty(display, XtWindow(shell), net_wm_icon, - XA_CARDINAL, 32, PropModeReplace, - wm_icon, EWMH_ICON_NELEM); + state->render_goal_mask = state->render_game_mask = 0; + state->render_proc = 0; + state->render_tick = 0; + return True; +} - free(wm_icon); - } +static void start_render(void *data, XtIntervalId *id) +{ + struct app_state *state = data; + XtAppContext app; + + if (state->render_proc) + return; + + app = XtWidgetToApplicationContext(state->game); + state->render_proc = XtAppAddWorkProc(app, do_render, state); } -void x11_redraw_game(struct app_state *state, uint_fast32_t mask) +void x11_queue_render(struct app_state *state, uint_fast32_t mask, int mode) { - Display *display = XtDisplay(state->goal); - Window game = XtWindow(state->game); - uint_least32_t *gp = state->board.game; - Dimension w, h; - int i; + uint_fast32_t changed = 0; + XtAppContext app; - XtVaGetValues(state->game, XmNwidth, &w, XmNheight, &h, (char *)NULL); - w /= 5; h /= 5; + if (mode & RENDER_MODE_GOAL) + changed |= state->render_goal_mask |= mask; + if (mode & RENDER_MODE_GAME) + changed |= state->render_game_mask |= mask; - for (i = 0; i < 25; i++) { - if (mask & 1) { - redraw_tile(state, display, game, - gp[0], gp[1], gp[2], - i%5, i/5, w, h); - } - mask >>= 1; - } + if (state->render_tick || !changed) + return; + + app = XtWidgetToApplicationContext(state->game); + state->render_tick = XtAppAddTimeOut(app, 3, start_render, state); }