X-Git-Url: http://git.draconx.ca/gitweb/rrace.git/blobdiff_plain/26fb4b6902a32be6e9f504bee44724a0dd4292f7..bbe659b000e2c281340953c5fc96bd7ac3b94eaa:/src/motif.h?ds=sidebyside diff --git a/src/motif.h b/src/motif.h index 6461f06..cb07ec3 100644 --- a/src/motif.h +++ b/src/motif.h @@ -20,7 +20,6 @@ #define RRACE_MOTIF_H_ #include -#include "ewmhicon.h" #include "colour.h" #include "game.h" @@ -29,6 +28,18 @@ struct app_state { Widget game, goal; + struct xcounter *timer; + + /* Current window width/height for resize handling. */ + Dimension game_sz[2], goal_sz[2]; + + XtIntervalId timer_tick; + + XtIntervalId render_tick; + XtWorkProcId render_proc; + uint_fast32_t render_game_mask; + uint_fast16_t render_goal_mask; + /* If true, the goal will be displayed over the main play area. */ int view_goal_on_game; @@ -41,9 +52,44 @@ struct app_state { }; void ui_initialize(struct app_state *state, Widget shell); +void ui_show_about(struct app_state *state, Widget shell); +void ui_timer_update(struct app_state *state, int_fast32_t elapsed); + void x11_initialize(struct app_state *state, Widget shell); void x11_redraw_icon(struct app_state *state, Widget shell); -void x11_redraw_goal(struct app_state *state, uint_fast32_t mask); void x11_redraw_game(struct app_state *state, uint_fast32_t mask); +/* + * Redraw goal tiles immediately. The mask specifies which tiles will + * be redrawn, in the same bit arrangement as the board goal bitmaps. + * Tiles corresponding to set bits in mask are redrawn, and tiles + * corresponding to clear bits are not redrawn. + * + * Additionally, if icon_shell is non-null (with the caller passing the + * application shell widget), the program's icon pixmap is updated to + * match the current goal. + */ +void x11_redraw_goal(struct app_state *state, uint_fast32_t mask, + Widget icon_shell); + +/* + * Mark tiles for redraw. The redraw is not performed immediately, but + * rather a background task is installed to perform the redraw at a later + * time. + * + * The mode parameter may be one of the following enumerated values: + * + * * RENDER_MODE_GAME: mark game tiles for update. + * * RENDER_MODE_GOAL: mark goal tiles for update. + * * RENDER_MODE_BOTH: mark both game and goal tiles for update (probably + * only useful if mask has all bits set). + */ +void x11_queue_render(struct app_state *state, uint_fast32_t mask, int mode); + +enum { + RENDER_MODE_GOAL = 1, + RENDER_MODE_GAME = 2, + RENDER_MODE_BOTH = 3 +}; + #endif