X-Git-Url: http://git.draconx.ca/gitweb/rrace.git/blobdiff_plain/2529a9651d160ab3a17118d778f5e5584d040765..991d1e7ca8ae3bee59619812e9f08bde8c17ad02:/src/motif_ui.c diff --git a/src/motif_ui.c b/src/motif_ui.c index fbef33b..c31d839 100644 --- a/src/motif_ui.c +++ b/src/motif_ui.c @@ -22,6 +22,7 @@ #include #include "motif.h" +#include "motifstr.h" #include "motifgui.h" #define SPLIT_NUMERATOR 75 @@ -29,15 +30,40 @@ #define MIN(a, b) ((a) < (b) ? (a) : (b)) -static void game_configure(Widget w); +/* XXX generate this list? */ +enum { + widgetMainWindow, + widgetForm, + widgetFrame, + widgetDrawingArea, + widgetCascadeButton, + widgetPushButton, + widgetMax, + + /* Pseudo-widgets */ + widgetMenuBar = widgetMax +}; + +static WidgetClass * const widgets[widgetMax] = { + &xmMainWindowWidgetClass, + &xmFormWidgetClass, + &xmFrameWidgetClass, + &xmDrawingAreaWidgetClass, + &xmCascadeButtonWidgetClass, + &xmPushButtonWidgetClass +}; static const struct ui_widget { uint_least16_t name; - uint_least16_t subtree; - WidgetClass *class; - void (*configure)(Widget w); + uint_least8_t subtree; + uint_least8_t widget_type; } mainwin[] = { MAINWIN_INITIALIZER }; +static const struct ui_menuitem { + struct ui_widget w; + uint_least16_t label; +} mainmenu[] = { MAINMENU_INITIALIZER }; + static void ResizeGameArea(Widget form, XEvent *e, String *args, Cardinal *num_args) { @@ -78,9 +104,7 @@ static void game_configure(Widget form) assert(gamearea && goalarea); XtVaSetValues(form, XmNfractionBase, SPLIT_DENOMINATOR, (char *)NULL); - XtVaSetValues(gamearea, //XmNrightAttachment, XmATTACH_POSITION, - //XmNrightPosition, SPLIT_NUMERATOR, - XmNleftAttachment, XmATTACH_FORM, + XtVaSetValues(gamearea, XmNleftAttachment, XmATTACH_FORM, XmNtopAttachment, XmATTACH_FORM, (char *)NULL); @@ -99,24 +123,82 @@ static void game_configure(Widget form) )); } +static Widget create_widget(const struct ui_widget *item, Widget parent, + ArgList args, Cardinal num_args) +{ + String name = (void *)&tree_strtab[item->name]; + WidgetClass class; + + if (item->widget_type == widgetMenuBar) + return XmCreateMenuBar(parent, name, args, num_args); + + assert(item->widget_type < widgetMax); + class = *widgets[item->widget_type]; + return XtCreateWidget(name, class, parent, args, num_args); +} + static void construct_widgets(const struct ui_widget *root, Widget parent, unsigned i) { const struct ui_widget *item; for (item = &root[i]; item->name; item++) { - Widget w; + Widget w = create_widget(item, parent, NULL, 0); - w = XtCreateWidget(&tree_strtab[item->name], *item->class, - parent, NULL, 0); - if (item->subtree) { + if (item->subtree) construct_widgets(root, w, item->subtree); - } - if (item->configure) { - item->configure(w); + XtManageChild(w); + } +} + +static void menu_cb(Widget w, void *data, void *cb_data) +{ + XmRowColumnCallbackStruct *cbs = cb_data; + XtCallActionProc(cbs->widget, XtName(cbs->widget), cbs->event, NULL, 0); +} + +static Widget create_pulldown(Widget parent) +{ + Widget w; + + w = XmCreatePulldownMenu(parent, XtName(parent), NULL, 0); + XtVaSetValues(parent, XmNsubMenuId, w, (char *)NULL); + XtAddCallback(w, XmNentryCallback, menu_cb, NULL); + + return w; +} + +static void +construct_menu(const struct ui_menuitem *root, Widget parent, unsigned i) +{ + const struct ui_menuitem *item; + + for (item = &root[i]; item->w.name; item++) { + const char *label = &strtab[item->label]; + unsigned n = 0; + Arg args[2]; + XmString s; + Widget w; + + if (XtClass(parent) == *widgets[widgetCascadeButton]) + parent = create_pulldown(parent); + + if (label[0] && label[1] == '|') { + XtSetArg(args[n], XmNmnemonic, label[0]); n++; + label += 2; } + s = XmStringCreateLocalized((void *)label); + XtSetArg(args[n], XmNlabelString, s); n++; + + w = create_widget(&item->w, parent, args, n); + + XmStringFree(s); + + if (item->w.subtree) + construct_menu(root, w, item->w.subtree); + XtManageChild(w); } } @@ -124,51 +206,150 @@ construct_widgets(const struct ui_widget *root, Widget parent, unsigned i) static void game_resize(Widget w, void *data, void *cb_data) { if (XtIsRealized(w)) - x11_redraw_game(data); + x11_redraw_game(data, -1); } static void goal_resize(Widget w, void *data, void *cb_data) { if (XtIsRealized(w)) - x11_redraw_goal(data); + x11_redraw_goal(data, -1); +} + +static void do_input_move(struct app_state *state, int x, int y) +{ + uint_least32_t *gp = state->board.game, prev[4]; + + memcpy(prev, gp, sizeof prev); + if (game_do_move(&state->board, x, y) == 0) { + uint_least32_t mask; + + if (game_check_goal(&state->board)) { + int_fast32_t ms = game_finish(&state->board); + unsigned min, sec; + + /* Negative time just means clock jumps and + * display headaches. */ + if (ms < 0) + ms = 0; + + sec = ms / 1000, ms %= 1000; + min = sec / 60, sec %= 60; + printf("You won! Time was %u:%.2u:%.3u\n", + min, sec, (unsigned)ms); + } + + /* Figure out which tiles changed */ + prev[0] ^= gp[0]; + prev[1] ^= gp[1]; + prev[2] ^= gp[2]; + mask = prev[0] | prev[1] | prev[2]; + + x11_redraw_game(state, mask); + } +} + +static void set_view_goal(struct app_state *state, int view_goal) +{ + state->view_goal_on_game = view_goal; + x11_redraw_game(state, GOAL_MASK); } static void game_input(Widget w, void *data, void *cb_data) { XmDrawingAreaCallbackStruct *cbs = cb_data; - XButtonEvent *click = &cbs->event->xbutton; + XButtonEvent *b = &cbs->event->xbutton; struct app_state *state = data; Dimension width, height; - unsigned x = -1, y = -1; switch (cbs->event->type) { case ButtonPress: - XtVaGetValues(w, XmNwidth, &width, - XmNheight, &height, - (char *)NULL); - x = click->x / (width/5); - y = click->y / (width/5); + switch (b->button) { + case Button1: + if (b->state & Button3Mask) + break; + + XtVaGetValues(w, XmNwidth, &width, + XmNheight, &height, + (char *)NULL); + + do_input_move(state, b->x / (width / 5), + b->y / (height / 5)); + break; + case Button3: + set_view_goal(state, 1); + break; + } + break; + case ButtonRelease: + switch (b->button) { + case Button3: + set_view_goal(state, 0); + break; + } } +} + +/* Figure out which tiles intersect a rectangle. */ +static uint_fast32_t +expose_mask(int rect_x, int rect_y, int rect_w, int rect_h, + int tile_w, int tile_h) +{ + return board_right(rect_x / tile_w) + & board_below(rect_y / tile_h) + & board_above((rect_y + rect_h - 1) / tile_h) + & board_left((rect_x + rect_w - 1) / tile_w); +} + +static void game_expose(Widget w, void *data, void *cb_data) +{ + XmDrawingAreaCallbackStruct *cbs = cb_data; + XExposeEvent *e = &cbs->event->xexpose; + Dimension width, height; + uint_fast32_t mask; - if (x > 4 || y > 4) + XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL); + if (!(width /= 5) || !(height /= 5)) return; - if (game_do_move(&state->board, x, y) == 0) { - x11_redraw_game(state); - } + mask = expose_mask(e->x, e->y, e->width, e->height, width, height); + x11_redraw_game(data, mask); +} + +static void goal_expose(Widget w, void *data, void *cb_data) +{ + XmDrawingAreaCallbackStruct *cbs = cb_data; + XExposeEvent *e = &cbs->event->xexpose; + Dimension width, height; + uint_fast32_t mask; + + XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL); + if (!(width /= 3) || !(height /= 3)) + return; + + mask = expose_mask(e->x, e->y, e->width, e->height, width, height); + x11_redraw_goal(data, mask); } void ui_initialize(struct app_state *state, Widget shell) { + Widget menubar, help; + construct_widgets(mainwin, shell, 0); - state->game = XtNameToWidget(shell, "*gameCanvas"); - state->goal = XtNameToWidget(shell, "*goalCanvas"); + menubar = XtNameToWidget(shell, "*menuBar"); + construct_menu(mainmenu, menubar, 0); + help = XtNameToWidget(menubar, "helpMenu"); + XtVaSetValues(menubar, XmNmenuHelpWidget, help, (char *)NULL); + + game_configure(XtNameToWidget(shell, "*game")); + + state->game = XtNameToWidget(shell, "*gameCanvas"); XtAddCallback(state->game, XmNresizeCallback, game_resize, state); - XtAddCallback(state->game, XmNexposeCallback, game_resize, state); + XtAddCallback(state->game, XmNexposeCallback, game_expose, state); XtAddCallback(state->game, XmNinputCallback, game_input, state); + state->goal = XtNameToWidget(shell, "*goalCanvas"); XtAddCallback(state->goal, XmNresizeCallback, goal_resize, state); - XtAddCallback(state->goal, XmNexposeCallback, goal_resize, state); + XtAddCallback(state->goal, XmNexposeCallback, goal_expose, state); }