X-Git-Url: http://git.draconx.ca/gitweb/rrace.git/blobdiff_plain/174f6502f73fa29e1102938029d7b9f59b245c1b..5278747bc6615197749a4e882283c9d06901cd80:/src/x11.c diff --git a/src/x11.c b/src/x11.c index b15e7d6..44bb867 100644 --- a/src/x11.c +++ b/src/x11.c @@ -1,6 +1,6 @@ /* * X11 GUI for slide puzzle game - * Copyright © 2022 Nick Bowler + * Copyright © 2022-2023 Nick Bowler * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -38,6 +38,11 @@ # include #endif +/* status flags in the upper bits are ORed into the game mask which only + * needs the lower 25 bits */ +#define X11_TICK_INSTALLED (1ul << 31) +#define X11_PROC_INSTALLED (1ul << 30) + enum { NUM_TILE_COLOURS = COLOUR_MAX*(TILE_MAX-1), COLOUR_UI_GAMEBG = NUM_TILE_COLOURS, @@ -140,14 +145,19 @@ static void draw_tile(struct app_state *state, Display *display, Drawable d, XFillRectangle(display, d, state->tile_gc, tx+2, ty+2, tw-4, th-4); } -static void clear_rect(struct app_state *state, Display *display, Drawable d, - int x, int y, int w, int h) +static void +clear_rect(Display *display, Drawable d, int x, int y, int w, int h) { #if X11_RENDER_DEBUG XRectangle r = { x, y, w, h }; + XGCValues gcv; + GC gc; + + gcv.foreground = 0xff0000; + gc = XCreateGC(display, d, GCForeground, &gcv); + XFillRectangles(display, d, gc, &r, 1); + XFreeGC(display, gc); - XSetForeground(display, state->tile_gc, 0xff0000); - XFillRectangles(display, d, state->tile_gc, &r, 1); XFlush(display); usleep(70000); #endif @@ -160,23 +170,20 @@ static void clear_rect(struct app_state *state, Display *display, Drawable d, * which tiles need clearing, but for the border clear it is safe to wipe an * entire row or column of the border using a single XClearArea. */ -static void clear_border(struct app_state *state, Display *display, Drawable d, - Dimension w, Dimension h, uint_fast32_t mask) +static void clear_border(Display *display, Drawable d, unsigned sz) { - if (!(mask &= ~GOAL_MASK & 0x1ffffff)) - return; - - clear_rect(state, display, d, 0, 0, 5*w, h); - clear_rect(state, display, d, 0, 4*h, 5*w, h); - clear_rect(state, display, d, 0, 0, w, 5*h); - clear_rect(state, display, d, 4*w, 0, w, 5*h); + clear_rect(display, d, 0, 0, -1, sz); + clear_rect(display, d, 0, 4*sz, -1, sz); + clear_rect(display, d, 0, 0, sz, -1); + clear_rect(display, d, 4*sz, 0, sz, -1); } static int redraw_tile(struct app_state *state, Display *display, Drawable d, - uint_least32_t *gp, int x, int y, Dimension w, Dimension h) + uint_least32_t *gp, int x, int y, unsigned sz) { unsigned tile = board_tile(gp, 5*y+x); + unsigned w = sz, h = sz; #if X11_RENDER_DEBUG if (d == XtWindow(state->game) || d == XtWindow(state->goal)) { @@ -207,7 +214,7 @@ static void set_icon(struct app_state *state, Display *display, XtVaSetValues(shell, XtNiconPixmap, None, (char *)NULL); XtVaSetValues(shell, XtNiconPixmap, state->icon_pixmap, (char *)NULL); - if (state->use_ewmh_icons) { + if (state->flags & FLAG_USE_EWMH_ICONS) { Atom net_wm_icon = XInternAtom(display, "_NET_WM_ICON", FALSE); Colormap cmap = DefaultColormapOfScreen(XtScreen(shell)); XColor colours[(TILE_MAX-1)*COLOUR_MAX]; @@ -235,8 +242,8 @@ x11_redraw_goal(struct app_state *state, uint_fast32_t mask, Widget icon_shell) { Display *display = XtDisplay(state->goal); Window goal = XtWindow(state->goal); + unsigned sz = state->goal_tile_sz; unsigned long ewmhseq[9]; - Dimension w, h; int i; uint_least32_t gp[3] = { @@ -245,9 +252,6 @@ x11_redraw_goal(struct app_state *state, uint_fast32_t mask, Widget icon_shell) state->board.goal[2] }; - XtVaGetValues(state->goal, XtNwidth, &w, XtNheight, &h, (char *)NULL); - w /= 3; h /= 3; - for (i = 0; i < 9; i++) { int x = i%3, y = i/3; @@ -255,12 +259,12 @@ x11_redraw_goal(struct app_state *state, uint_fast32_t mask, Widget icon_shell) unsigned tile; tile = redraw_tile(state, display, state->icon_pixmap, - gp, x, y, ICON_SIZE/3, ICON_SIZE/3); + gp, x, y, ICON_SIZE/3); ewmhseq[i] = COLOUR_MAX*0x10101 * (tile-1) + 0x20100; } if (mask & 1) - redraw_tile(state, display, goal, gp, x, y, w, h); + redraw_tile(state, display, goal, gp, x, y, sz); /* * Goal bitmaps have a gap of 2 tiles between each row. @@ -278,13 +282,10 @@ void x11_redraw_game(struct app_state *state, uint_fast32_t mask) Display *display = XtDisplay(state->goal); Window game = XtWindow(state->game); uint_least32_t buf[3], *gp = state->board.game; - Dimension w, h; + unsigned sz = state->game_tile_sz; int i; - XtVaGetValues(state->game, XtNwidth, &w, XtNheight, &h, (char *)NULL); - w /= 5; h /= 5; - - if (state->view_goal_on_game) { + if (state->flags & FLAG_VIEW_GOAL_ON_GAME) { for (i = 0; i < 3; i++) { buf[i] = state->board.goal[i]; buf[i] = (gp[i] & ~GOAL_MASK) | (buf[i] << GOAL_SHIFT); @@ -294,13 +295,13 @@ void x11_redraw_game(struct app_state *state, uint_fast32_t mask) /* Optimize the game end case where the outer frame is cleared */ if (((gp[0] | gp[1] | gp[2]) & ~GOAL_MASK) == 0) { - clear_border(state, display, game, w, h, mask); + clear_border(display, game, sz); mask &= GOAL_MASK; } for (i = 0; i < 25; i++) { if (mask & 1) - redraw_tile(state, display, game, gp, i%5, i/5, w, h); + redraw_tile(state, display, game, gp, i%5, i/5, sz); mask >>= 1; } } @@ -325,8 +326,6 @@ static Boolean do_render(void *data) x11_redraw_game(state, state->render_game_mask); state->render_goal_mask = state->render_game_mask = 0; - state->render_proc = 0; - state->render_tick = 0; return True; } @@ -335,11 +334,12 @@ static void start_render(void *data, XtIntervalId *id) struct app_state *state = data; XtAppContext app; - if (state->render_proc) + if (state->render_game_mask & X11_PROC_INSTALLED) return; + state->render_game_mask |= X11_PROC_INSTALLED; app = XtWidgetToApplicationContext(state->game); - state->render_proc = XtAppAddWorkProc(app, do_render, state); + XtAppAddWorkProc(app, do_render, state); } void x11_queue_render(struct app_state *state, uint_fast32_t mask, int mode) @@ -347,14 +347,16 @@ void x11_queue_render(struct app_state *state, uint_fast32_t mask, int mode) uint_fast32_t changed = 0; XtAppContext app; + mask &= GAME_MASK; if (mode & RENDER_MODE_GOAL) changed |= state->render_goal_mask |= mask; if (mode & RENDER_MODE_GAME) changed |= state->render_game_mask |= mask; - if (state->render_tick || !changed) + if (changed & X11_TICK_INSTALLED || !changed) return; + state->render_game_mask |= X11_TICK_INSTALLED; app = XtWidgetToApplicationContext(state->game); - state->render_tick = XtAppAddTimeOut(app, 3, start_render, state); + XtAppAddTimeOut(app, 3, start_render, state); }