/*
* X11 GUI for slide puzzle game
- * Copyright © 2022 Nick Bowler
+ * Copyright © 2022-2023 Nick Bowler
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
#include "colour.h"
#include "game.h"
+/* If set, _NET_WM_ICON property will be added/updated to toplevel window. */
+#define FLAG_USE_EWMH_ICONS 1u
+
+/* If set, the goal will be displayed over the main play area. */
+#define FLAG_VIEW_GOAL_ON_GAME 2u
+
+/* If set, the Xt timer update process is currently installed. */
+#define FLAG_TIMER_RUNNING 4u
+
struct app_state {
struct board board;
Widget game, goal;
-
struct xcounter *timer;
- /* Current window width/height for resize handling. */
- Dimension game_sz[2], goal_sz[2];
-
- XtIntervalId timer_tick;
-
- XtIntervalId render_tick;
- XtWorkProcId render_proc;
+ Pixmap icon_pixmap;
+ GC tile_gc;
uint_least32_t render_game_mask;
uint_least16_t render_goal_mask;
uint_least16_t game_tile_sz, goal_tile_sz;
+ uint_least16_t flags;
- /* If true, the goal will be displayed over the main play area. */
- int view_goal_on_game;
-
- /* Whether to set _NET_WM_ICON property on WMShell */
- int use_ewmh_icons;
-
- GC tile_gc;
- Pixmap icon_pixmap;
uint_least32_t tile_colour[TILE_MAX-1][3];
};