/*
* X11 GUI for slide puzzle game
- * Copyright © 2022 Nick Bowler
+ * Copyright © 2022-2023 Nick Bowler
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
# include <unistd.h>
#endif
+/* status flags in the upper bits are ORed into the game mask which only
+ * needs the lower 25 bits */
+#define X11_TICK_INSTALLED (1ul << 31)
+#define X11_PROC_INSTALLED (1ul << 30)
+
enum {
NUM_TILE_COLOURS = COLOUR_MAX*(TILE_MAX-1),
COLOUR_UI_GAMEBG = NUM_TILE_COLOURS,
XtVaSetValues(shell, XtNiconPixmap, None, (char *)NULL);
XtVaSetValues(shell, XtNiconPixmap, state->icon_pixmap, (char *)NULL);
- if (state->use_ewmh_icons) {
+ if (state->flags & FLAG_USE_EWMH_ICONS) {
Atom net_wm_icon = XInternAtom(display, "_NET_WM_ICON", FALSE);
Colormap cmap = DefaultColormapOfScreen(XtScreen(shell));
XColor colours[(TILE_MAX-1)*COLOUR_MAX];
unsigned sz = state->game_tile_sz;
int i;
- if (state->view_goal_on_game) {
+ if (state->flags & FLAG_VIEW_GOAL_ON_GAME) {
for (i = 0; i < 3; i++) {
buf[i] = state->board.goal[i];
buf[i] = (gp[i] & ~GOAL_MASK) | (buf[i] << GOAL_SHIFT);
x11_redraw_game(state, state->render_game_mask);
state->render_goal_mask = state->render_game_mask = 0;
- state->render_proc = 0;
- state->render_tick = 0;
return True;
}
struct app_state *state = data;
XtAppContext app;
- if (state->render_proc)
+ if (state->render_game_mask & X11_PROC_INSTALLED)
return;
+ state->render_game_mask |= X11_PROC_INSTALLED;
app = XtWidgetToApplicationContext(state->game);
- state->render_proc = XtAppAddWorkProc(app, do_render, state);
+ XtAppAddWorkProc(app, do_render, state);
}
void x11_queue_render(struct app_state *state, uint_fast32_t mask, int mode)
uint_fast32_t changed = 0;
XtAppContext app;
+ mask &= GAME_MASK;
if (mode & RENDER_MODE_GOAL)
changed |= state->render_goal_mask |= mask;
if (mode & RENDER_MODE_GAME)
changed |= state->render_game_mask |= mask;
- if (state->render_tick || !changed)
+ if (changed & X11_TICK_INSTALLED || !changed)
return;
+ state->render_game_mask |= X11_TICK_INSTALLED;
app = XtWidgetToApplicationContext(state->game);
- state->render_tick = XtAppAddTimeOut(app, 3, start_render, state);
+ XtAppAddTimeOut(app, 3, start_render, state);
}