]> git.draconx.ca Git - rrace.git/blobdiff - src/x11.c
Separate EWMH colour conversion from icon generation.
[rrace.git] / src / x11.c
index 459694a4d96a122e103f2e8883316744d1940d2c..dd59fd7e24acadb3f40e3f565273214cc17f4d2f 100644 (file)
--- a/src/x11.c
+++ b/src/x11.c
@@ -1,6 +1,6 @@
 /*
  * X11 GUI for slide puzzle game
- * Copyright © 2022 Nick Bowler
+ * Copyright © 2022-2023 Nick Bowler
  *
  * This program is free software: you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
@@ -48,54 +48,50 @@ enum {
        COLOUR_UI_GAMEBG = NUM_TILE_COLOURS,
        COLOUR_UI_MAX
 };
-typedef Pixel colour_tab[COLOUR_UI_MAX];
-
-#define COLOURRES(name, index, def) { \
-       (name), (NULL), XtRPixel, sizeof (String), \
-       offsetof(struct { colour_tab t; }, t[index]), \
-       XtRString, (def) }
-
-static XtResource colour_resources[] = {
-       COLOURRES("colour0", 0, COLOUR0_PRIMARY),
-       COLOURRES("colour1", 1, COLOUR1_PRIMARY),
-       COLOURRES("colour2", 2, COLOUR2_PRIMARY),
-       COLOURRES("colour3", 3, COLOUR3_PRIMARY),
-       COLOURRES("colour4", 4, COLOUR4_PRIMARY),
-       COLOURRES("colour5", 5, COLOUR5_PRIMARY),
-
-       COLOURRES("colourDark0",  6, COLOUR0_DARK),
-       COLOURRES("colourDark1",  7, COLOUR1_DARK),
-       COLOURRES("colourDark2",  8, COLOUR2_DARK),
-       COLOURRES("colourDark3",  9, COLOUR3_DARK),
-       COLOURRES("colourDark4", 10, COLOUR4_DARK),
-       COLOURRES("colourDark5", 11, COLOUR5_DARK),
-
-       COLOURRES("colourLight0", 12, COLOUR0_LIGHT),
-       COLOURRES("colourLight1", 13, COLOUR1_LIGHT),
-       COLOURRES("colourLight2", 14, COLOUR2_LIGHT),
-       COLOURRES("colourLight3", 15, COLOUR3_LIGHT),
-       COLOURRES("colourLight4", 16, COLOUR4_LIGHT),
-       COLOURRES("colourLight5", 17, COLOUR5_LIGHT),
-
-       COLOURRES("gameBackground", COLOUR_UI_GAMEBG, "#181818")
-};
 
 static void init_colours(struct app_state *state, Widget shell)
 {
+       static const char cdefs[] =
+                    "colour0"        "\0" COLOUR0_PRIMARY
+               "\0" "colourDark0"    "\0" COLOUR0_DARK
+               "\0" "colourLight0"   "\0" COLOUR0_LIGHT
+               "\0" "colour1"        "\0" COLOUR1_PRIMARY
+               "\0" "colourDark1"    "\0" COLOUR1_DARK
+               "\0" "colourLight1"   "\0" COLOUR1_LIGHT
+               "\0" "colour2"        "\0" COLOUR2_PRIMARY
+               "\0" "colourDark2"    "\0" COLOUR2_DARK
+               "\0" "colourLight2"   "\0" COLOUR2_LIGHT
+               "\0" "colour3"        "\0" COLOUR3_PRIMARY
+               "\0" "colourDark3"    "\0" COLOUR3_DARK
+               "\0" "colourLight3"   "\0" COLOUR3_LIGHT
+               "\0" "colour4"        "\0" COLOUR4_PRIMARY
+               "\0" "colourDark4"    "\0" COLOUR4_DARK
+               "\0" "colourLight4"   "\0" COLOUR4_LIGHT
+               "\0" "colour5"        "\0" COLOUR5_PRIMARY
+               "\0" "colourDark5"    "\0" COLOUR5_DARK
+               "\0" "colourLight5"   "\0" COLOUR5_LIGHT
+               "\0" "gameBackground" "\0" "#181818";
+
+       XtResource res[COLOUR_UI_MAX], t = {
+               (char *)cdefs, 0, XtRPixel, sizeof (Pixel), 0, XtRString
+       };
+       Pixel colours[XtNumber(res)];
        unsigned i;
 
-       colour_tab colours;
-       XtGetApplicationResources(shell, &colours, colour_resources,
-                                 XtNumber(colour_resources), NULL, 0);
+       for (i = 0; i < XtNumber(res); i++) {
+               t.default_addr = strchr(t.resource_name, 0) + 1;
+               res[i] = t;
 
-       for (i = 0; i < NUM_TILE_COLOURS; i++) {
-               unsigned tile = i % (TILE_MAX-1), shade = i / (TILE_MAX-1);
-
-               state->tile_colour[tile][shade] = colours[i];
+               t.resource_name = (char *)t.default_addr + 8;
+               t.resource_offset += sizeof colours[0];
        }
 
-       XtVaSetValues(state->game, XtNbackground, colours[COLOUR_UI_GAMEBG],
-                                  (char *)NULL);
+       XtGetApplicationResources(shell, &colours, res, XtNumber(res), NULL, 0);
+       for (i = 0; i < NUM_TILE_COLOURS; i++) {
+               uint_least32_t *p = state->tile_colour[0];
+               p[i] = colours[i];
+       }
+       XtVaSetValues(state->game, XtNbackground, colours[i], (char *)NULL);
 }
 
 void x11_initialize(struct app_state *state, Widget shell)
@@ -214,10 +210,10 @@ static void set_icon(struct app_state *state, Display *display,
        XtVaSetValues(shell, XtNiconPixmap, None, (char *)NULL);
        XtVaSetValues(shell, XtNiconPixmap, state->icon_pixmap, (char *)NULL);
 
-       if (state->use_ewmh_icons) {
+       if (state->flags & FLAG_USE_EWMH_ICONS) {
                Atom net_wm_icon = XInternAtom(display, "_NET_WM_ICON", FALSE);
                Colormap cmap = DefaultColormapOfScreen(XtScreen(shell));
-               XColor colours[(TILE_MAX-1)*COLOUR_MAX];
+               XColor colours[NUM_TILE_COLOURS];
                void *wm_icon;
                int i;
 
@@ -227,6 +223,7 @@ static void set_icon(struct app_state *state, Display *display,
                }
 
                XQueryColors(display, cmap, colours, XtNumber(colours));
+               ewmh_icon_prepare_cmap(colours, XtNumber(colours));
                wm_icon = ewmh_icon_generate(ewmhseq, colours);
                if (wm_icon) {
                        XChangeProperty(display, XtWindow(shell), net_wm_icon,
@@ -285,18 +282,15 @@ void x11_redraw_game(struct app_state *state, uint_fast32_t mask)
        unsigned sz = state->game_tile_sz;
        int i;
 
-       if (state->view_goal_on_game) {
-               for (i = 0; i < 3; i++) {
-                       buf[i] = state->board.goal[i];
-                       buf[i] = (gp[i] & ~GOAL_MASK) | (buf[i] << GOAL_SHIFT);
-               }
-               gp = buf;
-       }
+       if (state->flags & FLAG_VIEW_GOAL_ON_GAME)
+               gp = game_overlay_goal(&state->board, buf);
 
        /* Optimize the game end case where the outer frame is cleared */
-       if (((gp[0] | gp[1] | gp[2]) & ~GOAL_MASK) == 0) {
-               clear_border(display, game, sz);
-               mask &= GOAL_MASK;
+       if (mask & GAME_MASK & ~GOAL_MASK) {
+               if (((gp[0] | gp[1] | gp[2]) & ~GOAL_MASK) == 0) {
+                       clear_border(display, game, sz);
+                       mask &= GOAL_MASK;
+               }
        }
 
        for (i = 0; i < 25; i++) {