/*
* X11 GUI for slide puzzle game
- * Copyright © 2022 Nick Bowler
+ * Copyright © 2022-2023 Nick Bowler
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
if (state->board.x > 4) {
/* Game is over */
- state->timer_tick = 0;
+ state->flags &= ~FLAG_TIMER_RUNNING;
return;
}
- app = XtWidgetToApplicationContext(state->game);
ui_timer_update(state, game_elapsed(&state->board));
- state->timer_tick = XtAppAddTimeOut(app, TIMER_UPDATE_MS,
- timer_tick, state);
+ app = XtWidgetToApplicationContext(state->game);
+ XtAppAddTimeOut(app, TIMER_UPDATE_MS, timer_tick, state);
}
static void do_input_move(struct app_state *state, int x, int y)
static void set_view_goal(struct app_state *state, int view_goal)
{
- state->view_goal_on_game = !!view_goal;
+ state->flags &= ~FLAG_VIEW_GOAL_ON_GAME;
+ state->flags |= view_goal ? FLAG_VIEW_GOAL_ON_GAME : 0;
+
x11_redraw_game(state, game_check_goal(&state->board));
}
static void proc_new_game(Widget w, XEvent *e, String *argv, Cardinal *argc)
{
+ XtAppContext app;
+
game_reset(&state.board);
x11_redraw_goal(&state, -1, get_shell(w));
x11_redraw_game(&state, -1);
- if (!state.timer_tick) {
- XtAppContext app = XtWidgetToApplicationContext(w);
- state.timer_tick = XtAppAddTimeOut(app, TIMER_UPDATE_MS,
- timer_tick, &state);
- }
-
game_begin(&state.board);
+ if (!(state.flags & FLAG_TIMER_RUNNING)) {
+ state.flags |= FLAG_TIMER_RUNNING;
+ timer_tick(&state, 0);
+ }
}
static void proc_about(Widget w, XEvent *e, String *argv, Cardinal *argc)
state.board.game[i] = state.board.goal[i] << GOAL_SHIFT;
game_finish(&state.board);
- state.use_ewmh_icons = ewmh_probe_wm_icon(shell);
+ state.flags = ewmh_probe_wm_icon(shell);
XtRealizeWidget(shell);
x11_redraw_goal(&state, 0, shell);