XtIntervalId render_tick;
XtWorkProcId render_proc;
- uint_fast32_t render_game_mask;
- uint_fast16_t render_goal_mask;
+
+ uint_least32_t render_game_mask;
+ uint_least16_t render_goal_mask;
+ uint_least16_t game_tile_sz, goal_tile_sz;
/* If true, the goal will be displayed over the main play area. */
int view_goal_on_game;