]> git.draconx.ca Git - rrace.git/blobdiff - src/motif.c
Add timer display.
[rrace.git] / src / motif.c
index 94e959b113f5d835b2a151550379449f015f2946..7396c0b7b7fdca7e156b45274b020bde1137443d 100644 (file)
@@ -28,6 +28,8 @@
 #include "motifopt.h"
 #include "game.h"
 
+#define TIMER_UPDATE_MS 33
+
 #define PROGNAME "rrace"
 static const char *progname = PROGNAME;
 static const struct option lopts[] = { LOPTS_INITIALIZER, {0} };
@@ -125,6 +127,23 @@ static Widget early_setup(XtAppContext *app, int argc, char **argv)
        return shell;
 }
 
+static void timer_tick(void *data, XtIntervalId *id)
+{
+       struct app_state *state = data;
+       XtAppContext app;
+
+       if (state->board.x > 4) {
+               /* Game is over */
+               state->timer_tick = 0;
+               return;
+       }
+
+       app = XtWidgetToApplicationContext(state->timer);
+       ui_timer_update(state, game_elapsed(&state->board));
+       state->timer_tick = XtAppAddTimeOut(app, TIMER_UPDATE_MS,
+                                           timer_tick, state);
+}
+
 static void do_input_move(struct app_state *state, int x, int y)
 {
        uint_fast32_t mask;
@@ -134,15 +153,13 @@ static void do_input_move(struct app_state *state, int x, int y)
                        int_fast32_t ms = game_finish(&state->board);
                        unsigned min, sec;
 
-                       /* Negative time just means clock jumps and
-                        * display headaches. */
-                       if (ms < 0)
-                               ms = 0;
+                       ui_timer_update(state, ms);
 
                        sec = ms / 1000, ms %= 1000;
                        min = sec / 60, sec %= 60;
-                       printf("You won!  Time was %u:%.2u:%.3u\n",
+                       printf("You won!  Time was %u:%.2u.%.3u\n",
                               min, sec, (unsigned)ms);
+
                        mask |= ~GOAL_MASK;
                }
 
@@ -211,6 +228,12 @@ static void proc_new_game(Widget w, XEvent *e, String *argv, Cardinal *argc)
        x11_redraw_game(&state, -1);
        x11_redraw_icon(&state, shell);
 
+       if (!state.timer_tick) {
+               XtAppContext app = XtWidgetToApplicationContext(w);
+               state.timer_tick = XtAppAddTimeOut(app, TIMER_UPDATE_MS,
+                                                  timer_tick, &state);
+       }
+
        game_begin(&state.board);
 }