board->time_start = gethrxtime();
}
-static int_fast32_t elapsed(struct board *board)
+int_fast32_t game_elapsed(struct board *board)
{
return (gethrxtime() - board->time_start) / 1000000;
}
int_fast32_t game_finish(struct board *board)
{
- int_fast32_t t = elapsed(board);
+ int_fast32_t t = game_elapsed(board);
int i;
for (i = 0; i < 4; i++) {