]> git.draconx.ca Git - rrace.git/blobdiff - src/x11.c
Add build-time option to help debug X11 rendering.
[rrace.git] / src / x11.c
index 598b11542fd3705772bd603fcece267bb8298a3f..0a9bef0a78684ad47ae791c2fd017cc3a1fc0be6 100644 (file)
--- a/src/x11.c
+++ b/src/x11.c
 
 #include <config.h>
 #include <stdio.h>
+#include <stdlib.h>
+#include <stddef.h>
 #include <assert.h>
-#include <Xm/XmStrDefs.h>
+
+#include <X11/Intrinsic.h>
+#include <X11/StringDefs.h>
+#include <X11/Xatom.h>
+#include <X11/Shell.h>
 #include "motif.h"
 
-/* TODO user-selectable colours */
-static const char * const colours[][3] = {
-       /*primary    bottom      top */
-       "#8d2e28", "#6a1b17", "#a14842", /* red */
-       "#b46e28", "#924a16", "#c7904f", /* orange */
-       "#d8b740", "#c59f39", "#e2c65d", /* yellow */
-       "#286428", "#194719", "#4e874e", /* green */
-       "#003471", "#001f4f", "#00528b", /* blue */
-       "#dcdcdc", "#c0c0c0", "#eaeaea", /* white */
+/* Size of the traditional icon pixmap (multiple of 3) */
+#define ICON_SIZE 48
+
+/* Define to 1 to add highlights and delays for visually debugging redraws */
+#if X11_RENDER_DEBUG
+#  include <unistd.h>
+#endif
+
+enum {
+       NUM_TILE_COLOURS = COLOUR_MAX*(TILE_MAX-1),
+       COLOUR_UI_GAMEBG = NUM_TILE_COLOURS,
+       COLOUR_UI_MAX
+};
+typedef Pixel colour_tab[COLOUR_UI_MAX];
+
+#define COLOURRES(name, index, def) { \
+       (name), (NULL), XtRPixel, sizeof (String), \
+       offsetof(struct { colour_tab t; }, t[index]), \
+       XtRString, (def) }
+
+static XtResource colour_resources[] = {
+       COLOURRES("colour0", 0, COLOUR0_PRIMARY),
+       COLOURRES("colour1", 1, COLOUR1_PRIMARY),
+       COLOURRES("colour2", 2, COLOUR2_PRIMARY),
+       COLOURRES("colour3", 3, COLOUR3_PRIMARY),
+       COLOURRES("colour4", 4, COLOUR4_PRIMARY),
+       COLOURRES("colour5", 5, COLOUR5_PRIMARY),
+
+       COLOURRES("colourDark0",  6, COLOUR0_DARK),
+       COLOURRES("colourDark1",  7, COLOUR1_DARK),
+       COLOURRES("colourDark2",  8, COLOUR2_DARK),
+       COLOURRES("colourDark3",  9, COLOUR3_DARK),
+       COLOURRES("colourDark4", 10, COLOUR4_DARK),
+       COLOURRES("colourDark5", 11, COLOUR5_DARK),
+
+       COLOURRES("colourLight0", 12, COLOUR0_LIGHT),
+       COLOURRES("colourLight1", 13, COLOUR1_LIGHT),
+       COLOURRES("colourLight2", 14, COLOUR2_LIGHT),
+       COLOURRES("colourLight3", 15, COLOUR3_LIGHT),
+       COLOURRES("colourLight4", 16, COLOUR4_LIGHT),
+       COLOURRES("colourLight5", 17, COLOUR5_LIGHT),
+
+       COLOURRES("gameBackground", COLOUR_UI_GAMEBG, "#181818")
 };
 
-static void init_colours(struct app_state *state, Screen *screen)
+static void init_colours(struct app_state *state, Widget shell)
 {
-       Display *display = DisplayOfScreen(screen);
-       Colormap cmap = DefaultColormapOfScreen(screen);
-       XColor colour, junk;
-       unsigned i, j;
+       unsigned i;
 
-       for (j = 0; j < COLOUR_MAX; j++) {
-               for (i = 0; i < TILE_MAX-1; i++) {
-                       XAllocNamedColor(display, cmap, colours[i][j],
-                                                 &colour, &junk);
-                       state->tile_colour[i][j] = colour.pixel;
-               }
+       colour_tab colours;
+       XtGetApplicationResources(shell, &colours, colour_resources,
+                                 XtNumber(colour_resources), NULL, 0);
+
+       for (i = 0; i < NUM_TILE_COLOURS; i++) {
+               unsigned tile = i % (TILE_MAX-1), shade = i / (TILE_MAX-1);
+
+               state->tile_colour[tile][shade] = colours[i];
        }
+
+       XtVaSetValues(state->game, XtNbackground, colours[COLOUR_UI_GAMEBG],
+                                  (char *)NULL);
 }
 
-void x11_initialize(struct app_state *state, Screen *screen)
+void x11_initialize(struct app_state *state, Widget shell)
 {
-       Display *display = DisplayOfScreen(screen);
+       Display *display = XtDisplay(shell);
+       Screen *screen = XtScreen(shell);
        Window root = RootWindowOfScreen(screen);
-       Colormap cmap = DefaultColormapOfScreen(screen);
        XGCValues gcv;
 
-       init_colours(state, screen);
+       init_colours(state, shell);
 
        gcv.line_width = 1;
        state->tile_gc = XCreateGC(display, root, GCLineWidth, &gcv);
+
+       state->icon_pixmap = XCreatePixmap(display, root, ICON_SIZE, ICON_SIZE,
+                                          DefaultDepthOfScreen(screen));
 }
 
 static void draw_tile(struct app_state *state, Display *display, Drawable d,
@@ -93,7 +138,7 @@ static void draw_tile(struct app_state *state, Display *display, Drawable d,
        XFillRectangle(display, d, state->tile_gc, tx+2, ty+2, tw-4, th-4);
 }
 
-static void
+static int
 redraw_tile(struct app_state *state, Display *display, Drawable d,
             uint_fast32_t bit0, uint_fast32_t bit1, uint_fast32_t bit2,
             int x, int y, Dimension w, Dimension h)
@@ -111,42 +156,136 @@ redraw_tile(struct app_state *state, Display *display, Drawable d,
        } else {
                draw_tile(state, display, d, tile, x, y, w, h);
        }
+
+       return tile;
 }
 
-void x11_redraw_goal(struct app_state *state)
+static int
+redraw_goal_tile(struct app_state *state, Display *display, Drawable d,
+                 int x, int y, Dimension w, Dimension h)
+{
+       uint_least16_t *gp = state->board.goal;
+
+       return redraw_tile(state, display, d, gp[0], gp[1], gp[2], x, y, w, h);
+}
+
+void x11_redraw_goal(struct app_state *state, uint_fast32_t mask)
 {
        Display *display = XtDisplay(state->goal);
        Window goal = XtWindow(state->goal);
        Dimension w, h;
        int i;
 
-       XtVaGetValues(state->goal, XmNwidth, &w, XmNheight, &h, (char *)NULL);
-       w /= 3; h /= 3;
+       XtVaGetValues(state->goal, XtNwidth, &w, XtNheight, &h, (char *)NULL);
+       for (i = 0; i < 9; i++) {
+               int x = i%3, y = i/3;
+
+               if (mask & 1) {
+#if X11_RENDER_DEBUG
+                       XRectangle r = { w/3*(i%3), w/3*(i/3), w/3, h/3 };
+                       XSetForeground(display, state->tile_gc, 0xff0000);
+                       XFillRectangles(display, goal, state->tile_gc, &r, 1);
+                       XFlush(display);
+                       usleep(70000);
+#endif
+                       redraw_goal_tile(state, display, goal, x, y, w/3, h/3);
+               }
+
+               /*
+                * Goal bitmaps have a gap of 2 tiles between each row.
+                * This funny shift will accomodate that.
+                */
+               mask >>= 1|x;
+       }
+}
+
+/* Render the goal area as the window's icon */
+void x11_redraw_icon(struct app_state *state, Widget shell)
+{
+       Display *display = XtDisplay(shell);
+       Dimension tilesz = ICON_SIZE/3;
+       int i, j, tile;
+
+       XColor colours[(TILE_MAX-1)*COLOUR_MAX];
+       unsigned long *icons[ICON_MAX];
+       void *wm_icon = NULL;
+
+       if (state->use_ewmh_icons && (wm_icon = ewmh_icon_alloc(icons))) {
+               Colormap cmap = DefaultColormapOfScreen(XtScreen(shell));
+
+               for (i = 0; i < TILE_MAX-1; i++) {
+                       for (j = 0; j < COLOUR_MAX; j++) {
+                               XColor *c = &colours[i*COLOUR_MAX+j];
+                               c->pixel = state->tile_colour[i][j];
+                       }
+               }
+
+               XQueryColors(display, cmap, colours, i*j);
+       }
 
        for (i = 0; i < 9; i++) {
-               uint_least16_t *gp = state->board.goal;
+               tile = redraw_goal_tile(state, display, state->icon_pixmap,
+                                       i%3, i/3, tilesz, tilesz);
 
-               redraw_tile(state, display, goal,
-                           gp[0], gp[1], gp[2],
-                           i%3, i/3, w, h);
+               if (wm_icon) {
+                       XColor *c = &colours[(tile-1)*COLOUR_MAX];
+                       ewmh_tile16(icons[ICON_16x16], c, i%3, i/3);
+                       ewmh_tile24(icons[ICON_24x24], c, i%3, i/3);
+                       ewmh_tile32(icons[ICON_32x32], c, i%3, i/3);
+                       ewmh_tile48(icons[ICON_48x48], c, i%3, i/3);
+               }
+       }
+
+       /*
+        * Clear and reset XtNiconPixmap otherwise it seems dtwm will not
+        * notice the changed icon.
+        */
+       XtVaSetValues(shell, XtNiconPixmap, None, (char *)NULL);
+       XtVaSetValues(shell, XtNiconPixmap, state->icon_pixmap, (char *)NULL);
+
+       if (wm_icon) {
+               Atom net_wm_icon = XInternAtom(display, "_NET_WM_ICON", FALSE);
+
+               XChangeProperty(display, XtWindow(shell), net_wm_icon,
+                               XA_CARDINAL, 32, PropModeReplace,
+                               wm_icon, EWMH_ICON_NELEM);
+
+               free(wm_icon);
        }
 }
 
-void x11_redraw_game(struct app_state *state)
+void x11_redraw_game(struct app_state *state, uint_fast32_t mask)
 {
        Display *display = XtDisplay(state->goal);
        Window game = XtWindow(state->game);
+       uint_least32_t buf[3], *gp = state->board.game;
        Dimension w, h;
        int i;
 
-       XtVaGetValues(state->game, XmNwidth, &w, XmNheight, &h, (char *)NULL);
+       XtVaGetValues(state->game, XtNwidth, &w, XtNheight, &h, (char *)NULL);
        w /= 5; h /= 5;
 
-       for (i = 0; i < 25; i++) {
-               uint_least32_t *gp = state->board.game;
+       if (state->view_goal_on_game) {
+               for (i = 0; i < 3; i++) {
+                       buf[i] = state->board.goal[i];
+                       buf[i] = (gp[i] & ~GOAL_MASK) | (buf[i] << GOAL_SHIFT);
+               }
+               gp = buf;
+       }
 
-               redraw_tile(state, display, game,
-                           gp[0], gp[1], gp[2],
-                           i%5, i/5, w, h);
+       for (i = 0; i < 25; i++) {
+               if (mask & 1) {
+#if X11_RENDER_DEBUG
+                       XRectangle r = { w*(i%5), w*(i/5), w, h };
+                       XSetForeground(display, state->tile_gc, 0xff0000);
+                       XFillRectangles(display, game, state->tile_gc, &r, 1);
+                       XFlush(display);
+                       usleep(70000);
+#endif
+                       redraw_tile(state, display, game,
+                                   gp[0], gp[1], gp[2],
+                                   i%5, i/5, w, h);
+               }
+               mask >>= 1;
        }
 }