* game[0] - least significant bit of the tile's colour.
* game[1] - tile colour.
* game[2] - most significant bit of the tile's colour.
- * game[3] - the board mask, all bits set except one indicating the
- * absense of a tile at this position.
+ * game[3] - No internal meaning. The game_reset function will clear
+ * the bit at the empty position and set all others, and
+ * game_do_move will adjust it.
*/
uint_least32_t game[4];