]> git.draconx.ca Git - rrace.git/blobdiff - src/game.c
Very slightly simplify game_reset implementation.
[rrace.git] / src / game.c
index ca03830545b7ee76392ce3087b66e8da9c417883..bdb18a1c20f1318f90e75fe348fd96699db36281 100644 (file)
@@ -134,34 +134,28 @@ void game_reset(struct board *board)
        memset(board->goal, 0, sizeof board->goal);
 
        for (i = 0; i < 9; i++) {
-               uint_fast32_t position = board_position(i/3+1, i%3+1);
-
-               if (tiles[i] & 1)
-                       board->goal[0] |= position >> 6;
-               if (tiles[i] & 2)
-                       board->goal[1] |= position >> 6;
-               if (tiles[i] & 4)
-                       board->goal[2] |= position >> 6;
+               uint_fast32_t position = board_position(i/3+1, i%3+1) >> 6;
+
+               if (tiles[i] & 1) board->goal[0] |= position;
+               if (tiles[i] & 2) board->goal[1] |= position;
+               if (tiles[i] & 4) board->goal[2] |= position;
        }
 
        tiles[24] = TILE_EMPTY;
        shuffle(tiles, 25);
-       memset(board->game, 0, sizeof board->game);
 
+       memset(board->game, 0, sizeof board->game);
        for (i = 0; i < 25; i++) {
                unsigned x = i/5, y = i%5;
                uint_fast32_t position;
 
                position = board_position(x, y);
                if (tiles[i] != TILE_EMPTY) {
-                       if (tiles[i] & 1)
-                               board->game[0] |= position;
-                       if (tiles[i] & 2)
-                               board->game[1] |= position;
-                       if (tiles[i] & 4)
-                               board->game[2] |= position;
+                       if (tiles[i] & 1) board->game[0] |= position;
+                       if (tiles[i] & 2) board->game[1] |= position;
+                       if (tiles[i] & 4) board->game[2] |= position;
                } else {
-                       board->game[3] = 0x1ffffff ^ position;
+                       board->game[3] = ~position;
                        board->x = x;
                        board->y = y;
                }