#include "help.h"
#include "motif.h"
-#include "options.h"
+#include "motifopt.h"
#include "game.h"
#define PROGNAME "rrace"
static const struct option lopts[] = { LOPTS_INITIALIZER, {0} };
static char * const default_resources[] = {
- PROGNAME "*game.height: 371", // 365 + 2*shadowThickness
- PROGNAME "*game.width: 498",
+ "*game.height: 371", // 365 + 2*shadowThickness
+ "*game.width: 498",
- PROGNAME "*game.XmFrame.shadowThickness: 3",
- PROGNAME "*game.XmFrame.shadowType: shadow_in",
- PROGNAME "*goalArea.leftOffset: 1",
- PROGNAME "*gameCanvas.background: #202020",
+ "*game.XmFrame.shadowThickness: 3",
+ "*game.XmFrame.shadowType: shadow_in",
+ "*goalArea.leftOffset: 1",
+ "*gameCanvas.background: #202020",
+
+ "*gameNew.accelerator: Ctrl<Key>N",
+ "*gameNew.acceleratorText: Ctrl+N",
+ "*gameExit.accelerator: Ctrl<Key>Q",
+ "*gameExit.acceleratorText: Ctrl+Q",
NULL
};
puts("Options:");
for (opt = lopts; opt->name; opt++) {
struct lopt_help help;
- int w;
if (!lopt_get_help(opt, &help))
continue;
return shell;
}
+static struct app_state state;
+
+static void proc_exit(Widget w, XEvent *e, String *argv, Cardinal *argc)
+{
+ XtAppSetExitFlag(XtWidgetToApplicationContext(w));
+}
+
+static void proc_new_game(Widget w, XEvent *e, String *argv, Cardinal *argc)
+{
+ Widget shell;
+
+ for (shell = w; !XtIsWMShell(shell);)
+ shell = XtParent(shell);
+
+ game_reset(&state.board);
+ x11_redraw_goal(&state);
+ x11_redraw_game(&state, -1);
+ x11_redraw_icon(&state, shell);
+}
+
+static const XtActionsRec menu_actions[] = {
+ { "gameNew", proc_new_game },
+ { "gameExit", proc_exit }
+};
+
static XtAppContext app_initialize(int argc, char **argv)
{
- static struct app_state state;
XtAppContext app;
Widget shell;
progname = argv[0];
shell = early_setup(&app, argc, argv);
+ XtAppAddActions(app, (void *)menu_actions, XtNumber(menu_actions));
ui_initialize(&state, shell);
x11_initialize(&state, XtScreen(shell));
game_reset(&state.board);
+ state.use_ewmh_icons = ewmh_probe_wm_icon(shell);
XtRealizeWidget(shell);
+ x11_redraw_icon(&state, shell);
+
return app;
}