#ifndef RRACE_MOTIF_H_
#define RRACE_MOTIF_H_
-#include <X11/Intrinsic.h>
+#include <inttypes.h>
+#include "ewmhicon.h"
+#include "colour.h"
+#include "game.h"
-void ui_initialize(Widget shell);
+struct app_state {
+ struct board board;
+
+ Widget game, goal, timer;
+
+ /* Current window width/height for resize handling. */
+ Dimension game_sz[2], goal_sz[2];
+
+ XtIntervalId timer_tick;
+
+ /* If true, the goal will be displayed over the main play area. */
+ int view_goal_on_game;
+
+ /* Whether to set _NET_WM_ICON property on WMShell */
+ int use_ewmh_icons;
+
+ GC tile_gc;
+ Pixmap icon_pixmap;
+ uint_least32_t tile_colour[TILE_MAX-1][3];
+};
+
+void ui_initialize(struct app_state *state, Widget shell);
+void ui_show_about(struct app_state *state, Widget shell);
+void ui_timer_update(struct app_state *state, int_fast32_t elapsed);
+
+void x11_initialize(struct app_state *state, Widget shell);
+void x11_redraw_icon(struct app_state *state, Widget shell);
+void x11_redraw_goal(struct app_state *state, uint_fast32_t mask);
+void x11_redraw_game(struct app_state *state, uint_fast32_t mask);
#endif