#include <config.h>
#include <stdio.h>
#include <stdlib.h>
+#include <locale.h>
#include <getopt.h>
#include <Xm/XmAll.h>
#include "help.h"
#include "motif.h"
+#include "ewmhicon.h"
#include "motifopt.h"
#include "game.h"
+#include "version.h"
+
+#define TIMER_UPDATE_MS 33
#define PROGNAME "rrace"
static const char *progname = PROGNAME;
"*game.XmFrame.shadowThickness: 3",
"*game.XmFrame.shadowType: shadow_in",
"*goalArea.leftOffset: 1",
- "*gameCanvas.background: #202020",
"*gameNew.accelerator: Ctrl<Key>N",
"*gameNew.acceleratorText: Ctrl+N",
"*gameExit.accelerator: Ctrl<Key>Q",
"*gameExit.acceleratorText: Ctrl+Q",
+ "*aboutDialog*pixmapTextPadding: 10",
+
NULL
};
static void print_version(void)
{
- printf("%s %s\n", PROGNAME, PACKAGE_VERSION);
- printf("Copyright (C) 2022 Nick Bowler\n");
+ version_print_head("rrace-motif", stdout);
puts("License GPLv3+: GNU GPL version 3 or any later version");
puts("This is free software: you are free to change and redistribute it.");
puts("There is NO WARRANTY, to the extent permitted by law.");
static void print_help(void)
{
+ struct lopt_help help = {0};
const struct option *opt;
print_usage(stdout);
putchar('\n');
puts("Options:");
for (opt = lopts; opt->name; opt++) {
- struct lopt_help help;
-
if (!lopt_get_help(opt, &help))
continue;
help_print_option(opt, help.arg, help.desc, 20);
}
}
- shell = XtOpenApplication(app, PROGNAME, NULL, 0,
+ shell = XtOpenApplication(app, PACKAGE_TARNAME, NULL, 0,
&argc, argv, (String *)default_resources,
sessionShellWidgetClass, NULL, 0);
return shell;
}
-static struct app_state state;
+static void timer_tick(void *data, XtIntervalId *id)
+{
+ struct app_state *state = data;
+ XtAppContext app;
-static void proc_exit(Widget w, XEvent *e, String *argv, Cardinal *argc)
+ if (state->board.x > 4) {
+ /* Game is over */
+ state->timer_tick = 0;
+ return;
+ }
+
+ app = XtWidgetToApplicationContext(state->timer);
+ ui_timer_update(state, game_elapsed(&state->board));
+ state->timer_tick = XtAppAddTimeOut(app, TIMER_UPDATE_MS,
+ timer_tick, state);
+}
+
+static void do_input_move(struct app_state *state, int x, int y)
{
- XtAppSetExitFlag(XtWidgetToApplicationContext(w));
+ uint_fast32_t mask;
+
+ if ((mask = game_do_move(&state->board, x, y)) != 0) {
+ if (game_check_goal(&state->board) == 0) {
+ int_fast32_t ms = game_finish(&state->board);
+ unsigned min, sec;
+
+ ui_timer_update(state, ms);
+
+ sec = ms / 1000, ms %= 1000;
+ min = sec / 60, sec %= 60;
+ printf("You won! Time was %u:%.2u.%.3u\n",
+ min, sec, (unsigned)ms);
+
+ mask |= ~GOAL_MASK;
+ }
+
+ x11_redraw_game(state, mask);
+ }
}
-static void proc_new_game(Widget w, XEvent *e, String *argv, Cardinal *argc)
+static void set_view_goal(struct app_state *state, int view_goal)
+{
+ state->view_goal_on_game = view_goal;
+ x11_redraw_game(state, game_check_goal(&state->board));
+}
+
+static void game_input(Widget w, void *data, void *cb_data)
+{
+ XmDrawingAreaCallbackStruct *cbs = cb_data;
+ XButtonEvent *b = &cbs->event->xbutton;
+ struct app_state *state = data;
+ Dimension width, height;
+
+ switch (cbs->event->type) {
+ case ButtonPress:
+ switch (b->button) {
+ case Button1:
+ if (b->state & Button3Mask)
+ break;
+
+ XtVaGetValues(w, XmNwidth, &width,
+ XmNheight, &height,
+ (char *)NULL);
+
+ do_input_move(state, b->x / (width / 5),
+ b->y / (height / 5));
+ break;
+ case Button3:
+ set_view_goal(state, 1);
+ break;
+ }
+ break;
+ case ButtonRelease:
+ switch (b->button) {
+ case Button3:
+ set_view_goal(state, 0);
+ break;
+ }
+ }
+}
+
+static struct app_state state;
+
+static Widget get_shell(Widget w)
{
Widget shell;
for (shell = w; !XtIsWMShell(shell);)
shell = XtParent(shell);
+ return shell;
+}
+
+static void proc_exit(Widget w, XEvent *e, String *argv, Cardinal *argc)
+{
+ XtAppSetExitFlag(XtWidgetToApplicationContext(w));
+}
+
+static void proc_new_game(Widget w, XEvent *e, String *argv, Cardinal *argc)
+{
game_reset(&state.board);
- x11_redraw_goal(&state, -1);
+
+ x11_redraw_goal(&state, -1, get_shell(w));
x11_redraw_game(&state, -1);
- x11_redraw_icon(&state, shell);
+
+ if (!state.timer_tick) {
+ XtAppContext app = XtWidgetToApplicationContext(w);
+ state.timer_tick = XtAppAddTimeOut(app, TIMER_UPDATE_MS,
+ timer_tick, &state);
+ }
+
+ game_begin(&state.board);
+}
+
+static void proc_about(Widget w, XEvent *e, String *argv, Cardinal *argc)
+{
+ ui_show_about(&state, get_shell(w));
}
static const XtActionsRec menu_actions[] = {
{ "gameNew", proc_new_game },
- { "gameExit", proc_exit }
+ { "gameExit", proc_exit },
+ { "helpAbout", proc_about }
};
static XtAppContext app_initialize(int argc, char **argv)
{
XtAppContext app;
Widget shell;
+ int i;
if (argc > 0)
progname = argv[0];
XtAppAddActions(app, (void *)menu_actions, XtNumber(menu_actions));
ui_initialize(&state, shell);
x11_initialize(&state, shell);
+
+ XtAddCallback(state.game, XmNinputCallback, game_input, &state);
+
+ /* Begin with the game in winning state */
game_reset(&state.board);
+ for (i = 0; i < 3; i++)
+ state.board.game[i] = state.board.goal[i] << GOAL_SHIFT;
+ game_finish(&state.board);
+
state.use_ewmh_icons = ewmh_probe_wm_icon(shell);
XtRealizeWidget(shell);
- x11_redraw_icon(&state, shell);
+ x11_redraw_goal(&state, 0, shell);
return app;
}
int main(int argc, char **argv)
{
+ setlocale(LC_ALL, "");
XtAppMainLoop(app_initialize(argc, argv));
return 0;
}