]> git.draconx.ca Git - rrace.git/blobdiff - src/motif.c
Use new packed option format from gen-options.awk.
[rrace.git] / src / motif.c
index 94e959b113f5d835b2a151550379449f015f2946..8b0fa4113d9139e6019abc8ced27fac3485b8859 100644 (file)
@@ -1,6 +1,6 @@
 /*
  * X11 GUI for slide puzzle game
- * Copyright © 2022 Nick Bowler
+ * Copyright © 2022-2023 Nick Bowler
  *
  * This program is free software: you can redistribute it and/or modify
  * it under the terms of the GNU General Public License as published by
 #include <config.h>
 #include <stdio.h>
 #include <stdlib.h>
+#include <locale.h>
 #include <getopt.h>
 
 #include <Xm/XmAll.h>
 
 #include "help.h"
+#include "xtra.h"
 #include "motif.h"
+#include "ewmhicon.h"
 #include "motifopt.h"
 #include "game.h"
+#include "version.h"
+
+#define TIMER_UPDATE_MS 33
+
+#define SPLIT_NUMERATOR    75
+#define SPLIT_DENOMINATOR 100
+
+#define MIN(a, b) ((a) < (b) ? (a) : (b))
 
 #define PROGNAME "rrace"
 static const char *progname = PROGNAME;
-static const struct option lopts[] = { LOPTS_INITIALIZER, {0} };
 
 static char * const default_resources[] = {
        "*title: RRace",
@@ -46,13 +56,14 @@ static char * const default_resources[] = {
        "*gameExit.accelerator: Ctrl<Key>Q",
        "*gameExit.acceleratorText: Ctrl+Q",
 
+       "*aboutDialog*pixmapTextPadding: 10",
+
        NULL
 };
 
 static void print_version(void)
 {
-       printf("%s %s\n", PROGNAME, PACKAGE_VERSION);
-       printf("Copyright (C) 2022 Nick Bowler\n");
+       version_print_head("rrace-motif", stdout);
        puts("License GPLv3+: GNU GPL version 3 or any later version");
        puts("This is free software: you are free to change and redistribute it.");
        puts("There is NO WARRANTY, to the extent permitted by law.");
@@ -65,7 +76,7 @@ static void print_usage(FILE *f)
                fprintf(f, "Try %s --help for more information.\n", progname);
 }
 
-static void print_help(void)
+static void print_help(const struct option *lopts)
 {
        struct lopt_help help = {0};
        const struct option *opt;
@@ -89,6 +100,8 @@ static Widget early_setup(XtAppContext *app, int argc, char **argv)
        Widget shell;
        int opt;
 
+       XTRA_PACKED_LOPTS(lopts);
+
        /* Check for --help/--version early (before X connection) */
        opterr = 0;
        while ((opt = getopt_long_only(argc, argv, "", lopts, NULL)) != -1) {
@@ -97,7 +110,7 @@ static Widget early_setup(XtAppContext *app, int argc, char **argv)
                        print_version();
                        exit(EXIT_SUCCESS);
                case LOPT_HELP:
-                       print_help();
+                       print_help(lopts);
                        exit(EXIT_SUCCESS);
                }
        }
@@ -125,24 +138,29 @@ static Widget early_setup(XtAppContext *app, int argc, char **argv)
        return shell;
 }
 
+static void timer_tick(void *data, XtIntervalId *id)
+{
+       struct app_state *state = data;
+       XtAppContext app;
+
+       if (state->board.x > 4) {
+               /* Game is over */
+               state->flags &= ~FLAG_TIMER_RUNNING;
+               return;
+       }
+
+       ui_timer_update(state, game_elapsed(&state->board));
+       app = XtWidgetToApplicationContext(state->game);
+       XtAppAddTimeOut(app, TIMER_UPDATE_MS, timer_tick, state);
+}
+
 static void do_input_move(struct app_state *state, int x, int y)
 {
        uint_fast32_t mask;
 
        if ((mask = game_do_move(&state->board, x, y)) != 0) {
                if (game_check_goal(&state->board) == 0) {
-                       int_fast32_t ms = game_finish(&state->board);
-                       unsigned min, sec;
-
-                       /* Negative time just means clock jumps and
-                        * display headaches. */
-                       if (ms < 0)
-                               ms = 0;
-
-                       sec = ms / 1000, ms %= 1000;
-                       min = sec / 60, sec %= 60;
-                       printf("You won!  Time was %u:%.2u:%.3u\n",
-                              min, sec, (unsigned)ms);
+                       ui_timer_update(state, game_finish(&state->board));
                        mask |= ~GOAL_MASK;
                }
 
@@ -152,7 +170,9 @@ static void do_input_move(struct app_state *state, int x, int y)
 
 static void set_view_goal(struct app_state *state, int view_goal)
 {
-       state->view_goal_on_game = view_goal;
+       state->flags &= ~FLAG_VIEW_GOAL_ON_GAME;
+       state->flags |= view_goal ? FLAG_VIEW_GOAL_ON_GAME : 0;
+
        x11_redraw_game(state, game_check_goal(&state->board));
 }
 
@@ -161,7 +181,6 @@ static void game_input(Widget w, void *data, void *cb_data)
        XmDrawingAreaCallbackStruct *cbs = cb_data;
        XButtonEvent *b = &cbs->event->xbutton;
        struct app_state *state = data;
-       Dimension width, height;
 
        switch (cbs->event->type) {
        case ButtonPress:
@@ -170,12 +189,8 @@ static void game_input(Widget w, void *data, void *cb_data)
                        if (b->state & Button3Mask)
                                break;
 
-                       XtVaGetValues(w, XmNwidth, &width,
-                                        XmNheight, &height,
-                                        (char *)NULL);
-
-                       do_input_move(state, b->x / (width / 5),
-                                            b->y / (height / 5));
+                       do_input_move(state, b->x / state->game_tile_sz,
+                                            b->y / state->game_tile_sz);
                        break;
                case Button3:
                        set_view_goal(state, 1);
@@ -193,6 +208,16 @@ static void game_input(Widget w, void *data, void *cb_data)
 
 static struct app_state state;
 
+static Widget get_shell(Widget w)
+{
+       Widget shell;
+
+       for (shell = w; !XtIsWMShell(shell);)
+               shell = XtParent(shell);
+
+       return shell;
+}
+
 static void proc_exit(Widget w, XEvent *e, String *argv, Cardinal *argc)
 {
        XtAppSetExitFlag(XtWidgetToApplicationContext(w));
@@ -200,23 +225,64 @@ static void proc_exit(Widget w, XEvent *e, String *argv, Cardinal *argc)
 
 static void proc_new_game(Widget w, XEvent *e, String *argv, Cardinal *argc)
 {
-       Widget shell;
-
-       for (shell = w; !XtIsWMShell(shell);)
-               shell = XtParent(shell);
+       XtAppContext app;
 
        game_reset(&state.board);
 
-       x11_redraw_goal(&state, -1);
+       state.flags &= ~FLAG_VIEW_GOAL_ON_GAME;
+       x11_redraw_goal(&state, -1, get_shell(w));
        x11_redraw_game(&state, -1);
-       x11_redraw_icon(&state, shell);
 
        game_begin(&state.board);
+       if (!(state.flags & FLAG_TIMER_RUNNING)) {
+               state.flags |= FLAG_TIMER_RUNNING;
+               timer_tick(&state, 0);
+       }
+}
+
+static void proc_about(Widget w, XEvent *e, String *argv, Cardinal *argc)
+{
+       ui_show_about(&state, get_shell(w));
 }
 
-static const XtActionsRec menu_actions[] = {
+static void proc_resize(Widget form, XEvent *e, String *argv, Cardinal *argc)
+{
+       Widget game = XtParent(state.game);
+       Widget goal = XtParent(state.goal);
+       Dimension w, h, gamesz, gameborder, goalsz, goalborder;
+       int x, y, gap;
+
+       XtVaGetValues(form, XmNwidth, &w, XmNheight, &h, (char *)NULL);
+       XtVaGetValues(game, XmNshadowThickness, &gameborder, (char *)NULL);
+       XtVaGetValues(goal, XmNshadowThickness, &goalborder,
+                           XmNleftOffset, &gap,
+                           (char *)NULL);
+
+       gamesz = MIN(h, w * SPLIT_NUMERATOR / SPLIT_DENOMINATOR);
+       state.game_tile_sz = (gamesz - 2*gameborder) / 5;
+       gamesz = 5*state.game_tile_sz + 2*gameborder;
+
+       goalsz = MIN(gamesz*3/5, w - gamesz - gap);
+       state.goal_tile_sz = (goalsz - 2*goalborder) / 3;
+       goalsz = 3*state.goal_tile_sz + 2*goalborder;
+
+       x = (w - gamesz - goalsz - gap) / 2;
+       if (x < 2) x = 0;
+
+       y = (h - gamesz) / 2;
+       if (y < 3) y = 0;
+
+       XtVaSetValues(game, XmNleftOffset, x, XmNtopOffset, y, (char *)NULL);
+       XtVaSetValues(game, XmNwidth, gamesz, XmNheight, gamesz, (char *)NULL);
+       XtVaSetValues(goal, XmNwidth, goalsz, XmNheight, goalsz, (char *)NULL);
+}
+
+static const XtActionsRec app_actions[] = {
        { "gameNew", proc_new_game },
-       { "gameExit", proc_exit }
+       { "gameExit", proc_exit },
+       { "helpAbout", proc_about },
+
+       { "ResizeGameArea", proc_resize }
 };
 
 static XtAppContext app_initialize(int argc, char **argv)
@@ -229,11 +295,11 @@ static XtAppContext app_initialize(int argc, char **argv)
                progname = argv[0];
 
        shell = early_setup(&app, argc, argv);
-       XtAppAddActions(app, (void *)menu_actions, XtNumber(menu_actions));
+       XtAppAddActions(app, (void *)app_actions, XtNumber(app_actions));
        ui_initialize(&state, shell);
        x11_initialize(&state, shell);
 
-       XtAddCallback(state.game, XmNinputCallback,  game_input, &state);
+       XtAddCallback(state.game, XmNinputCallback, game_input, &state);
 
        /* Begin with the game in winning state */
        game_reset(&state.board);
@@ -241,16 +307,17 @@ static XtAppContext app_initialize(int argc, char **argv)
                state.board.game[i] = state.board.goal[i] << GOAL_SHIFT;
        game_finish(&state.board);
 
-       state.use_ewmh_icons = ewmh_probe_wm_icon(shell);
+       state.flags = ewmh_probe_wm_icon(shell);
        XtRealizeWidget(shell);
 
-       x11_redraw_icon(&state, shell);
+       x11_redraw_goal(&state, 0, shell);
 
        return app;
 }
 
 int main(int argc, char **argv)
 {
+       setlocale(LC_ALL, "");
        XtAppMainLoop(app_initialize(argc, argv));
        return 0;
 }