/*
* X11 GUI for slide puzzle game
- * Copyright © 2022 Nick Bowler
+ * Copyright © 2022-2023 Nick Bowler
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
#include <Xm/XmAll.h>
#include "motif.h"
-#include "motifstr.h"
#include "motifgui.h"
+#include "xcounter.h"
+#include "version.h"
-#define SPLIT_NUMERATOR 75
-#define SPLIT_DENOMINATOR 100
-
-#define MIN(a, b) ((a) < (b) ? (a) : (b))
+#define tree_strtab strtab
/* XXX generate this list? */
enum {
widgetMax,
/* Pseudo-widgets */
- widgetMenuBar = widgetMax
+ widgetMenuBar = widgetMax,
+ widgetMessageDialog,
+ widgetScrolledText,
+
+ widgetUnmanaged = 128
};
static WidgetClass * const widgets[widgetMax] = {
uint_least16_t label;
} mainmenu[] = { MAINMENU_INITIALIZER };
-static void
-ResizeGameArea(Widget form, XEvent *e, String *args, Cardinal *num_args)
+static char *timer_text(int_fast32_t ms, char *buf)
{
- Widget game = XtNameToWidget(form, &tree_strtab[gameArea]);
- Widget goal = XtNameToWidget(form, &tree_strtab[goalArea]);
- Dimension w, h, gamesz, gameborder, goalsz, goalborder;
- int x, y, gap;
-
- XtVaGetValues(form, XmNwidth, &w, XmNheight, &h, (char *)NULL);
- XtVaGetValues(game, XmNshadowThickness, &gameborder, (char *)NULL);
- XtVaGetValues(goal, XmNshadowThickness, &goalborder,
- XmNleftOffset, &gap,
- (char *)NULL);
+ unsigned min, sec;
- gamesz = MIN(h, w * SPLIT_NUMERATOR / SPLIT_DENOMINATOR);
- gamesz = 5*( (gamesz - 2*gameborder)/5 ) + 2*gameborder;
+ sec = ms / 1000, ms %= 1000;
+ min = sec / 60, sec %= 60;
+ sprintf(buf, "Time: %u:%.2u.%.3u", min, sec, (unsigned)ms);
- goalsz = MIN(gamesz*3/5, w - gamesz - gap);
- goalsz = 3*( (goalsz - 2*goalborder)/3 ) + 2*goalborder;
+ return buf;
+}
- x = (w - gamesz - goalsz - gap) / 2;
- if (x < 2) x = 0;
+void ui_timer_update(struct app_state *state, int_fast32_t ms)
+{
+ char buf[100];
- y = (h - gamesz) / 2;
- if (y < 3) y = 0;
+ if (ms < 0) {
+ xcounter_update(state->timer, "\n");
+ return;
+ }
- XtVaSetValues(game, XmNleftOffset, x, XmNtopOffset, y, (char *)NULL);
- XtVaSetValues(game, XmNwidth, gamesz, XmNheight, gamesz, (char *)NULL);
- XtVaSetValues(goal, XmNwidth, goalsz, XmNheight, goalsz, (char *)NULL);
+ xcounter_update(state->timer, timer_text(ms, buf));
}
-static void game_configure(Widget form)
+static void configure_mainwin(struct app_state *state, Widget form)
{
Widget gamearea = XtNameToWidget(form, &tree_strtab[gameArea]);
Widget goalarea = XtNameToWidget(form, &tree_strtab[goalArea]);
+ Widget timer = XtNameToWidget(form, &tree_strtab[timeDisplay]);
XtActionsRec resize_rec;
+ char xc_template[100];
- assert(gamearea && goalarea);
- XtVaSetValues(form, XmNfractionBase, SPLIT_DENOMINATOR, (char *)NULL);
+ assert(gamearea && goalarea && timer);
+ state->game = XtNameToWidget(gamearea, &tree_strtab[gameCanvas]);
XtVaSetValues(gamearea, XmNleftAttachment, XmATTACH_FORM,
XmNtopAttachment, XmATTACH_FORM,
(char *)NULL);
+ state->goal = XtNameToWidget(goalarea, &tree_strtab[goalCanvas]);
XtVaSetValues(goalarea, XmNleftAttachment, XmATTACH_WIDGET,
XmNleftWidget, gamearea,
XmNtopAttachment, XmATTACH_OPPOSITE_WIDGET,
XmNtopWidget, gamearea,
(char *)NULL);
- resize_rec.string = "ResizeGameArea";
- resize_rec.proc = ResizeGameArea;
- XtAppAddActions(XtWidgetToApplicationContext(form), &resize_rec, 1);
+ XtVaSetValues(timer, XmNleftAttachment, XmATTACH_WIDGET,
+ XmNleftWidget, gamearea,
+ XmNtopAttachment, XmATTACH_WIDGET,
+ XmNtopWidget, goalarea,
+ XmNrightAttachment, XmATTACH_FORM,
+ (char *)NULL);
+ state->timer = xcounter_simple_init(timer, timer_text(0, xc_template));
+ ui_timer_update(state, -1);
+
XtOverrideTranslations(form, XtParseTranslationTable(
"<Configure>: ResizeGameArea()\n"
"<Map>: ResizeGameArea()\n"
));
+
+ /*
+ * Performing the initial update of the layout seems to avoid
+ * some weird initial sizing problems on Motif 2.1
+ */
+ XtCallActionProc(form, "ResizeGameArea", 0, 0, 0);
}
static Widget create_widget(const struct ui_widget *item, Widget parent,
ArgList args, Cardinal num_args)
{
String name = (void *)&tree_strtab[item->name];
- WidgetClass class;
+ unsigned type = item->widget_type & widgetUnmanaged-1;
- if (item->widget_type == widgetMenuBar)
+ switch (type) {
+ case widgetMenuBar:
return XmCreateMenuBar(parent, name, args, num_args);
+ case widgetMessageDialog:
+ return XmCreateMessageDialog(parent, name, args, num_args);
+ case widgetScrolledText:
+ return XmCreateScrolledText(parent, name, args, num_args);
+ }
- assert(item->widget_type < widgetMax);
- class = *widgets[item->widget_type];
- return XtCreateWidget(name, class, parent, args, num_args);
+ assert(type < widgetMax);
+ return XtCreateWidget(name, *widgets[type], parent, args, num_args);
}
static void
if (item->subtree)
construct_widgets(root, w, item->subtree);
- XtManageChild(w);
+ if (!(item->widget_type & widgetUnmanaged))
+ XtManageChild(w);
}
}
}
}
-static void game_resize(Widget w, void *data, void *cb_data)
-{
- if (XtIsRealized(w))
- x11_redraw_game(data, -1);
-}
-
-static void goal_resize(Widget w, void *data, void *cb_data)
-{
- if (XtIsRealized(w))
- x11_redraw_goal(data, -1);
-}
-
-static void do_input_move(struct app_state *state, int x, int y)
-{
- uint_fast32_t mask;
-
- if ((mask = game_do_move(&state->board, x, y)) != 0) {
- if (game_check_goal(&state->board) == 0) {
- int_fast32_t ms = game_finish(&state->board);
- unsigned min, sec;
-
- /* Negative time just means clock jumps and
- * display headaches. */
- if (ms < 0)
- ms = 0;
-
- sec = ms / 1000, ms %= 1000;
- min = sec / 60, sec %= 60;
- printf("You won! Time was %u:%.2u:%.3u\n",
- min, sec, (unsigned)ms);
- mask |= ~GOAL_MASK;
- }
-
- x11_redraw_game(state, mask);
- }
-}
-
-static void set_view_goal(struct app_state *state, int view_goal)
-{
- state->view_goal_on_game = view_goal;
- x11_redraw_game(state, game_check_goal(&state->board));
-}
-
-static void game_input(Widget w, void *data, void *cb_data)
-{
- XmDrawingAreaCallbackStruct *cbs = cb_data;
- XButtonEvent *b = &cbs->event->xbutton;
- struct app_state *state = data;
- Dimension width, height;
-
- switch (cbs->event->type) {
- case ButtonPress:
- switch (b->button) {
- case Button1:
- if (b->state & Button3Mask)
- break;
-
- XtVaGetValues(w, XmNwidth, &width,
- XmNheight, &height,
- (char *)NULL);
-
- do_input_move(state, b->x / (width / 5),
- b->y / (height / 5));
- break;
- case Button3:
- set_view_goal(state, 1);
- break;
- }
- break;
- case ButtonRelease:
- switch (b->button) {
- case Button3:
- set_view_goal(state, 0);
- break;
- }
- }
-}
-
/* Figure out which tiles intersect a rectangle. */
-static uint_fast32_t
-expose_mask(int rect_x, int rect_y, int rect_w, int rect_h,
- int tile_w, int tile_h)
+static uint_fast32_t x11_expose_mask(XExposeEvent *e, int tile_sz)
{
- return board_right(rect_x / tile_w)
- & board_below(rect_y / tile_h)
- & board_above((rect_y + rect_h - 1) / tile_h)
- & board_left((rect_x + rect_w - 1) / tile_w);
+ return board_rect( e->x/tile_sz,
+ e->y/tile_sz,
+ (e->x+e->width-1)/tile_sz,
+ (e->y+e->height-1)/tile_sz );
}
-static void game_expose(Widget w, void *data, void *cb_data)
+static void resize(Widget w, void *data, void *cb_data)
{
- XmDrawingAreaCallbackStruct *cbs = cb_data;
- XExposeEvent *e = &cbs->event->xexpose;
- Dimension width, height;
- uint_fast32_t mask;
-
- XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL);
- if (!(width /= 5) || !(height /= 5))
- return;
+ struct app_state *state = data;
- mask = expose_mask(e->x, e->y, e->width, e->height, width, height);
- x11_redraw_game(data, mask);
+ x11_queue_render(data, -1, 1 << (w == state->game));
}
-static void goal_expose(Widget w, void *data, void *cb_data)
+static void expose(Widget w, void *data, void *cb_data)
{
XmDrawingAreaCallbackStruct *cbs = cb_data;
XExposeEvent *e = &cbs->event->xexpose;
- Dimension width, height;
+ struct app_state *state = data;
uint_fast32_t mask;
+ Dimension tile_sz;
+
+ if (w == state->game) {
+ uint_least32_t *gp = state->board.game;
+
+ /*
+ * Only draw exposed nonempty tiles; exposed areas are filled
+ * with the background automatically and thus exposed empty
+ * spaces don't need to be drawn again.
+ */
+ tile_sz = state->game_tile_sz;
+ mask = gp[0] | gp[1] | gp[2];
+ } else {
+ /* Goal area never has empty tiles. */
+ tile_sz = state->goal_tile_sz;
+ mask = -1;
+ }
- XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL);
- if (!(width /= 3) || !(height /= 3))
- return;
-
- mask = expose_mask(e->x, e->y, e->width, e->height, width, height);
- x11_redraw_goal(data, mask);
+ if (tile_sz)
+ mask &= x11_expose_mask(e, tile_sz);
+ x11_queue_render(state, mask, 1<<(w == state->game));
}
void ui_initialize(struct app_state *state, Widget shell)
construct_widgets(mainwin, shell, 0);
- menubar = XtNameToWidget(shell, "*menuBar");
+ menubar = XtNameToWidget(shell, &strtab[glob_menuBar]);
construct_menu(mainmenu, menubar, 0);
- help = XtNameToWidget(menubar, "helpMenu");
+ help = XtNameToWidget(menubar, tree_strtab+helpMenu);
XtVaSetValues(menubar, XmNmenuHelpWidget, help, (char *)NULL);
- game_configure(XtNameToWidget(shell, "*game"));
+ configure_mainwin(state, XtNameToWidget(shell, &strtab[glob_game]));
+
+ XtAddCallback(state->game, XmNresizeCallback, resize, state);
+ XtAddCallback(state->game, XmNexposeCallback, expose, state);
+ XtAddCallback(state->goal, XmNresizeCallback, resize, state);
+ XtAddCallback(state->goal, XmNexposeCallback, expose, state);
+}
+
+static void dialog_close(Widget w, void *data, void *cb_data)
+{
+ XtDestroyWidget(w);
+}
- state->game = XtNameToWidget(shell, "*gameCanvas");
- XtAddCallback(state->game, XmNresizeCallback, game_resize, state);
- XtAddCallback(state->game, XmNexposeCallback, game_expose, state);
- XtAddCallback(state->game, XmNinputCallback, game_input, state);
+/*
+ * Expands to an XtVaSetValues argument list to set the given resource with
+ * a typed string value, which is internally converted to the appropriate
+ * resource type.
+ *
+ * Note that str is expanded twice and thus should not have side effects.
+ */
+#define STRING_ARG(resource, str) \
+ XtVaTypedArg, (resource), XtRString, (str), strlen((str))+1
- state->goal = XtNameToWidget(shell, "*goalCanvas");
- XtAddCallback(state->goal, XmNresizeCallback, goal_resize, state);
- XtAddCallback(state->goal, XmNexposeCallback, goal_expose, state);
+void ui_show_about(struct app_state *state, Widget shell)
+{
+ static const struct ui_widget dialog[] = { ABOUTDIALOG_INITIALIZER };
+ Widget w, l;
+ char *msg;
+
+ construct_widgets(dialog, shell, 0);
+
+ w = XtNameToWidget(shell, &strtab[glob_aboutDialog]);
+ XtUnmanageChild(XmMessageBoxGetChild(w, XmDIALOG_CANCEL_BUTTON));
+
+ XtAddCallback(w, XmNunmapCallback, dialog_close, NULL);
+
+ XtVaSetValues(w, STRING_ARG(XmNokLabelString, "Close"), (char *)NULL);
+
+ msg = version_format_head("rrace-motif");
+ l = XmMessageBoxGetChild(w, XmDIALOG_MESSAGE_LABEL);
+ XtVaSetValues(l, XmNlabelType, XmSTRING,
+#if HAVE_MOTIF_PIXMAP_AND_STRING
+ XmNlabelType, XmPIXMAP_AND_STRING,
+#endif
+ XmNlabelPixmap, state->icon_pixmap,
+ STRING_ARG(XmNlabelString, msg),
+ (char *)NULL);
+ free(msg);
+
+ l = XtNameToWidget(w, &strtab[glob_licenseBlurb]);
+ XmTextSetString(l,
+"This program is free software: you can redistribute it and/or modify\n"
+"it under the terms of the GNU General Public License as published by\n"
+"the Free Software Foundation, either version 3 of the License, or\n"
+"(at your option) any later version.\n\n"
+"This program is distributed in the hope that it will be useful,\n"
+"but WITHOUT ANY WARRANTY; without even the implied warranty of\n"
+"MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the\n"
+"GNU General Public License for more details.\n\n"
+"You should have received a copy of the GNU General Public License\n"
+"along with this program. If not, see <https://www.gnu.org/licenses/>.");
+
+ XtVaSetValues(l, XmNeditMode, XmMULTI_LINE_EDIT,
+ XmNeditable, FALSE,
+ XmNresizeWidth, TRUE,
+ XmNrows, 5,
+ (char *)NULL);
+
+ XtManageChild(w);
}