#include <X11/StringDefs.h>
#include <X11/Xatom.h>
#include <X11/Shell.h>
+
#include "motif.h"
+#include "ewmhicon.h"
/* Size of the traditional icon pixmap (multiple of 3) */
#define ICON_SIZE 48
XFillRectangle(display, d, state->tile_gc, tx+2, ty+2, tw-4, th-4);
}
-/*
- * Clear a contiguous rectangle of tiles from top-left (x0, y0) to
- * bottom-right (x1, y1).
- */
-static void
-clear_tiles(struct app_state *state, Display *display, Drawable d,
- int x0, int y0, int x1, int y1, Dimension w, Dimension h)
+static void clear_rect(struct app_state *state, Display *display, Drawable d,
+ int x, int y, int w, int h)
{
- XRectangle r = { x0*w, y0*h, (x1+1)*w, (y1+1)*h };
-
#if X11_RENDER_DEBUG
+ XRectangle r = { x, y, w, h };
+
XSetForeground(display, state->tile_gc, 0xff0000);
XFillRectangles(display, d, state->tile_gc, &r, 1);
XFlush(display);
usleep(70000);
#endif
- XClearArea(display, d, r.x, r.y, r.width, r.height, 0);
+ XClearArea(display, d, x, y, w, h, 0);
}
/*
* Efficiently clear all the border tiles in the game area. The mask indicates
* which tiles need clearing, but for the border clear it is safe to wipe an
* entire row or column of the border using a single XClearArea.
- *
- * The idea is to pick whichever row or column has the most tiles to clear,
- * clear them, and then repeat until none are left (repeats at most 4 times).
*/
static void clear_border(struct app_state *state, Display *display, Drawable d,
Dimension w, Dimension h, uint_fast32_t mask)
{
- uint_fast32_t best_mask = 0;
- int best_count = -1;
- int i, best = -1;
-
if (!(mask &= ~GOAL_MASK & 0x1ffffff))
return;
- for (i = 0; i < 4; i++) {
- uint_fast32_t this_mask, tmp;
- int this_count = 0;
-
- if (i & 2)
- this_mask = board_column(4*(i & 1));
- else
- this_mask = board_row(4*(i & 1));
-
- /* Count set bits */
- for (tmp = mask & this_mask; tmp; this_count++)
- tmp &= tmp - 1;
-
- if (this_count > best_count) {
- best_count = this_count;
- best_mask = this_mask;
- best = i;
- }
- }
-
- switch (best) {
- case 0: clear_tiles(state, display, d, 0, 0, 4, 0, w, h); break;
- case 1: clear_tiles(state, display, d, 0, 4, 4, 4, w, h); break;
- case 2: clear_tiles(state, display, d, 0, 0, 0, 4, w, h); break;
- case 3: clear_tiles(state, display, d, 4, 0, 4, 4, w, h); break;
- }
-
- clear_border(state, display, d, w, h, mask & ~best_mask);
+ clear_rect(state, display, d, 0, 0, 5*w, h);
+ clear_rect(state, display, d, 0, 4*h, 5*w, h);
+ clear_rect(state, display, d, 0, 0, w, 5*h);
+ clear_rect(state, display, d, 4*w, 0, w, 5*h);
}
static int
{
Display *display = XtDisplay(shell);
Dimension tilesz = ICON_SIZE/3;
- int i, j, tile;
-
- XColor colours[(TILE_MAX-1)*COLOUR_MAX];
- unsigned long *icons[ICON_MAX];
- void *wm_icon = NULL;
-
- if (state->use_ewmh_icons && (wm_icon = ewmh_icon_alloc(icons))) {
- Colormap cmap = DefaultColormapOfScreen(XtScreen(shell));
-
- for (i = 0; i < TILE_MAX-1; i++) {
- for (j = 0; j < COLOUR_MAX; j++) {
- XColor *c = &colours[i*COLOUR_MAX+j];
- c->pixel = state->tile_colour[i][j];
- }
- }
-
- XQueryColors(display, cmap, colours, i*j);
- }
+ unsigned long ewmhseq[9];
+ unsigned i;
for (i = 0; i < 9; i++) {
+ int tile;
+
tile = redraw_goal_tile(state, display, state->icon_pixmap,
- i%3, i/3, tilesz, tilesz);
+ i%3, i/3, tilesz, tilesz);
- if (wm_icon) {
- XColor *c = &colours[(tile-1)*COLOUR_MAX];
- ewmh_tile16(icons[ICON_16x16], c, i%3, i/3);
- ewmh_tile24(icons[ICON_24x24], c, i%3, i/3);
- ewmh_tile32(icons[ICON_32x32], c, i%3, i/3);
- ewmh_tile48(icons[ICON_48x48], c, i%3, i/3);
- }
+ ewmhseq[i] = COLOUR_MAX*0x10101 * (tile-1) + 0x20100;
}
/*
XtVaSetValues(shell, XtNiconPixmap, None, (char *)NULL);
XtVaSetValues(shell, XtNiconPixmap, state->icon_pixmap, (char *)NULL);
- if (wm_icon) {
+ if (state->use_ewmh_icons) {
Atom net_wm_icon = XInternAtom(display, "_NET_WM_ICON", FALSE);
+ Colormap cmap = DefaultColormapOfScreen(XtScreen(shell));
+ XColor colours[(TILE_MAX-1)*COLOUR_MAX];
+ void *wm_icon;
- XChangeProperty(display, XtWindow(shell), net_wm_icon,
- XA_CARDINAL, 32, PropModeReplace,
- wm_icon, EWMH_ICON_NELEM);
+ for (i = 0; i < XtNumber(colours); i++) {
+ uint_least32_t *p = state->tile_colour[0];
+ colours[i].pixel = p[i];
+ }
+ XQueryColors(display, cmap, colours, XtNumber(colours));
+ wm_icon = ewmh_icon_generate(ewmhseq, colours);
+ if (wm_icon) {
+ XChangeProperty(display, XtWindow(shell), net_wm_icon,
+ XA_CARDINAL, 32, PropModeReplace,
+ wm_icon, EWMH_ICON_NELEM);
+ }
free(wm_icon);
}
}
state->render_proc = XtAppAddWorkProc(app, do_render, state);
}
-void x11_queue_render(struct app_state *state, uint_fast32_t game_mask,
- uint_fast16_t goal_mask)
+void x11_queue_render(struct app_state *state, uint_fast32_t mask, int mode)
{
uint_fast32_t changed = 0;
XtAppContext app;
- changed |= state->render_game_mask |= game_mask;
- changed |= state->render_goal_mask |= goal_mask;
+ if (mode & RENDER_MODE_GOAL)
+ changed |= state->render_goal_mask |= mask;
+ if (mode & RENDER_MODE_GAME)
+ changed |= state->render_game_mask |= mask;
if (state->render_tick || !changed)
return;