#include <inttypes.h>
#include "ewmhicon.h"
+#include "colour.h"
#include "game.h"
struct app_state {
Widget game, goal;
+ /* Current window width/height for resize handling. */
+ Dimension game_sz[2], goal_sz[2];
+
+ /* If true, the goal will be displayed over the main play area. */
+ int view_goal_on_game;
+
/* Whether to set _NET_WM_ICON property on WMShell */
int use_ewmh_icons;
};
void ui_initialize(struct app_state *state, Widget shell);
-void x11_initialize(struct app_state *state, Screen *screen);
+void x11_initialize(struct app_state *state, Widget shell);
void x11_redraw_icon(struct app_state *state, Widget shell);
-void x11_redraw_goal(struct app_state *state);
-void x11_redraw_game(struct app_state *state);
+void x11_redraw_goal(struct app_state *state, uint_fast32_t mask);
+void x11_redraw_game(struct app_state *state, uint_fast32_t mask);
#endif