/* * X11 GUI for slide puzzle game * Copyright © 2022 Nick Bowler * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #ifndef RRACE_MOTIF_H_ #define RRACE_MOTIF_H_ #include #include "ewmhicon.h" #include "colour.h" #include "game.h" struct app_state { struct board board; Widget game, goal, timer; /* Current window width/height for resize handling. */ Dimension game_sz[2], goal_sz[2]; XtIntervalId timer_tick; /* If true, the goal will be displayed over the main play area. */ int view_goal_on_game; /* Whether to set _NET_WM_ICON property on WMShell */ int use_ewmh_icons; GC tile_gc; Pixmap icon_pixmap; uint_least32_t tile_colour[TILE_MAX-1][3]; }; void ui_initialize(struct app_state *state, Widget shell); void ui_show_about(struct app_state *state, Widget shell); void ui_timer_update(struct app_state *state, int_fast32_t elapsed); void x11_initialize(struct app_state *state, Widget shell); void x11_redraw_icon(struct app_state *state, Widget shell); void x11_redraw_goal(struct app_state *state, uint_fast32_t mask); void x11_redraw_game(struct app_state *state, uint_fast32_t mask); #endif