/* * X11 GUI for slide puzzle game * Copyright © 2022 Nick Bowler * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include #include #include #include "help.h" #include "motif.h" #include "motifopt.h" #include "game.h" #include "version.h" #define TIMER_UPDATE_MS 33 #define PROGNAME "rrace" static const char *progname = PROGNAME; static const struct option lopts[] = { LOPTS_INITIALIZER, {0} }; static char * const default_resources[] = { "*title: RRace", "*game.height: 371", // 365 + 2*shadowThickness "*game.width: 498", "*game.XmFrame.shadowThickness: 3", "*game.XmFrame.shadowType: shadow_in", "*goalArea.leftOffset: 1", "*gameNew.accelerator: CtrlN", "*gameNew.acceleratorText: Ctrl+N", "*gameExit.accelerator: CtrlQ", "*gameExit.acceleratorText: Ctrl+Q", "*aboutDialog*pixmapTextPadding: 10", NULL }; static void print_version(void) { version_print_head("rrace-motif", stdout); puts("License GPLv3+: GNU GPL version 3 or any later version"); puts("This is free software: you are free to change and redistribute it."); puts("There is NO WARRANTY, to the extent permitted by law."); } static void print_usage(FILE *f) { fprintf(f, "Usage: %s [options]\n", progname); if (f != stdout) fprintf(f, "Try %s --help for more information.\n", progname); } static void print_help(void) { struct lopt_help help = {0}; const struct option *opt; print_usage(stdout); putchar('\n'); puts("Options:"); for (opt = lopts; opt->name; opt++) { if (!lopt_get_help(opt, &help)) continue; help_print_option(opt, help.arg, help.desc, 20); } putchar('\n'); printf("Report bugs to <%s>.\n", PACKAGE_BUGREPORT); } static Widget early_setup(XtAppContext *app, int argc, char **argv) { Widget shell; int opt; /* Check for --help/--version early (before X connection) */ opterr = 0; while ((opt = getopt_long_only(argc, argv, "", lopts, NULL)) != -1) { switch (opt) { case LOPT_VERSION: print_version(); exit(EXIT_SUCCESS); case LOPT_HELP: print_help(); exit(EXIT_SUCCESS); } } shell = XtOpenApplication(app, PACKAGE_TARNAME, NULL, 0, &argc, argv, (String *)default_resources, sessionShellWidgetClass, NULL, 0); opterr = optind = 1; while ((opt = getopt_long_only(argc, argv, "", lopts, NULL)) != -1) { switch (opt) { default: print_usage(stderr); exit(EXIT_FAILURE); } } if (argv[optind]) { fprintf(stderr, "%s: excess command-line arguments.\n", progname); print_usage(stderr); exit(EXIT_FAILURE); } return shell; } static void timer_tick(void *data, XtIntervalId *id) { struct app_state *state = data; XtAppContext app; if (state->board.x > 4) { /* Game is over */ state->timer_tick = 0; return; } app = XtWidgetToApplicationContext(state->timer); ui_timer_update(state, game_elapsed(&state->board)); state->timer_tick = XtAppAddTimeOut(app, TIMER_UPDATE_MS, timer_tick, state); } static void do_input_move(struct app_state *state, int x, int y) { uint_fast32_t mask; if ((mask = game_do_move(&state->board, x, y)) != 0) { if (game_check_goal(&state->board) == 0) { int_fast32_t ms = game_finish(&state->board); unsigned min, sec; ui_timer_update(state, ms); sec = ms / 1000, ms %= 1000; min = sec / 60, sec %= 60; printf("You won! Time was %u:%.2u.%.3u\n", min, sec, (unsigned)ms); mask |= ~GOAL_MASK; } x11_redraw_game(state, mask); } } static void set_view_goal(struct app_state *state, int view_goal) { state->view_goal_on_game = view_goal; x11_redraw_game(state, game_check_goal(&state->board)); } static void game_input(Widget w, void *data, void *cb_data) { XmDrawingAreaCallbackStruct *cbs = cb_data; XButtonEvent *b = &cbs->event->xbutton; struct app_state *state = data; Dimension width, height; switch (cbs->event->type) { case ButtonPress: switch (b->button) { case Button1: if (b->state & Button3Mask) break; XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL); do_input_move(state, b->x / (width / 5), b->y / (height / 5)); break; case Button3: set_view_goal(state, 1); break; } break; case ButtonRelease: switch (b->button) { case Button3: set_view_goal(state, 0); break; } } } static struct app_state state; static Widget get_shell(Widget w) { Widget shell; for (shell = w; !XtIsWMShell(shell);) shell = XtParent(shell); return shell; } static void proc_exit(Widget w, XEvent *e, String *argv, Cardinal *argc) { XtAppSetExitFlag(XtWidgetToApplicationContext(w)); } static void proc_new_game(Widget w, XEvent *e, String *argv, Cardinal *argc) { game_reset(&state.board); x11_redraw_goal(&state, -1); x11_redraw_game(&state, -1); x11_redraw_icon(&state, get_shell(w)); if (!state.timer_tick) { XtAppContext app = XtWidgetToApplicationContext(w); state.timer_tick = XtAppAddTimeOut(app, TIMER_UPDATE_MS, timer_tick, &state); } game_begin(&state.board); } static void proc_about(Widget w, XEvent *e, String *argv, Cardinal *argc) { ui_show_about(&state, get_shell(w)); } static const XtActionsRec menu_actions[] = { { "gameNew", proc_new_game }, { "gameExit", proc_exit }, { "helpAbout", proc_about } }; static XtAppContext app_initialize(int argc, char **argv) { XtAppContext app; Widget shell; int i; if (argc > 0) progname = argv[0]; shell = early_setup(&app, argc, argv); XtAppAddActions(app, (void *)menu_actions, XtNumber(menu_actions)); ui_initialize(&state, shell); x11_initialize(&state, shell); XtAddCallback(state.game, XmNinputCallback, game_input, &state); /* Begin with the game in winning state */ game_reset(&state.board); for (i = 0; i < 3; i++) state.board.game[i] = state.board.goal[i] << GOAL_SHIFT; game_finish(&state.board); state.use_ewmh_icons = ewmh_probe_wm_icon(shell); XtRealizeWidget(shell); x11_redraw_icon(&state, shell); return app; } int main(int argc, char **argv) { setlocale(LC_ALL, ""); XtAppMainLoop(app_initialize(argc, argv)); return 0; }