/* * Icon generation helpers for slide puzzle game * Copyright © 2022 Nick Bowler * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include "colour.h" #include "icon.h" static void format_row(unsigned char *row, unsigned long c, unsigned s, unsigned y, unsigned w, unsigned h) { unsigned x; for (x = 0; x < w; x++) { row[x] = (c >> 8*COLOUR_PRIMARY) & 0xff; if (x < s || y < s) row[x] = (c >> 8*COLOUR_LIGHT) & 0xff; if ((x+s >= w && x+y >= w) || (y+s >= h && x+y >= h)) row[x] = (c >> 8*COLOUR_DARK) & 0xff; } } /* * The 16x16 icon is drawn with 1px shadow, 6x6 tiles, with 1 pixel cropped * off all the edge tiles. */ void icon_tile16(unsigned char *icon, unsigned long c, int tile_x, int tile_y) { int out_x, out_y, out_w, y; unsigned char row[6]; out_x = tile_x * 11 / 2; out_y = tile_y * 11 / 2; out_w = (5 + (tile_x == 1)) * sizeof row[0]; for (y = 0+(tile_y == 0); y < 6-(tile_y == 2); y++) { format_row(row, c, 1, y, 6, 6); memcpy(&icon[16 * out_y++ + out_x], &row[tile_x == 0], out_w); } } /* * The 24x24 icon is drawn with 1px shadow and 8x8 tiles. */ void icon_tile24(unsigned char *icon, unsigned long c, int tile_x, int tile_y) { int out_x, out_y, y; out_x = tile_x * 8; out_y = tile_y * 8; for (y = 0; y < 8; y++) { format_row(&icon[24 * out_y++ + out_x], c, 1, y, 8, 8); } } /* * The 32x32 icon is drawn with 1px shadow with slightly uneven tiles on * an 11-10-11 pixel grid. */ void icon_tile32(unsigned char *icon, unsigned long c, int tile_x, int tile_y) { int out_x, out_y, out_w, out_h, y; out_x = 10*tile_x + (tile_x > 0); out_y = 10*tile_y + (tile_y > 0); out_w = 10 + (tile_x != 1); out_h = 10 + (tile_y != 1); for (y = 0; y < out_h; y++) { format_row(&icon[32 * out_y++ + out_x], c, 1, y, out_w, out_h); } } /* * The 48x48 icon is drawn with 2px shadow and 16x16 tiles. */ void icon_tile48(unsigned char *icon, unsigned long c, int tile_x, int tile_y) { int out_x, out_y, y; out_x = tile_x * 16; out_y = tile_y * 16; for (y = 0; y < 16; y++) { format_row(&icon[48 * out_y++ + out_x], c, 2, y, 16, 16); } }