/* * X11 GUI for slide puzzle game * Copyright © 2022 Nick Bowler * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include #include "motif.h" #include "motifstr.h" #include "motifgui.h" #include "xcounter.h" #define SPLIT_NUMERATOR 75 #define SPLIT_DENOMINATOR 100 #define MIN(a, b) ((a) < (b) ? (a) : (b)) /* XXX generate this list? */ enum { widgetMainWindow, widgetForm, widgetFrame, widgetDrawingArea, widgetCascadeButton, widgetPushButton, widgetMax, /* Pseudo-widgets */ widgetMenuBar = widgetMax }; static WidgetClass * const widgets[widgetMax] = { &xmMainWindowWidgetClass, &xmFormWidgetClass, &xmFrameWidgetClass, &xmDrawingAreaWidgetClass, &xmCascadeButtonWidgetClass, &xmPushButtonWidgetClass }; static const struct ui_widget { uint_least16_t name; uint_least8_t subtree; uint_least8_t widget_type; } mainwin[] = { MAINWIN_INITIALIZER }; static const struct ui_menuitem { struct ui_widget w; uint_least16_t label; } mainmenu[] = { MAINMENU_INITIALIZER }; static void ResizeGameArea(Widget form, XEvent *e, String *args, Cardinal *num_args) { Widget game = XtNameToWidget(form, &tree_strtab[gameArea]); Widget goal = XtNameToWidget(form, &tree_strtab[goalArea]); Dimension w, h, gamesz, gameborder, goalsz, goalborder; int x, y, gap; XtVaGetValues(form, XmNwidth, &w, XmNheight, &h, (char *)NULL); XtVaGetValues(game, XmNshadowThickness, &gameborder, (char *)NULL); XtVaGetValues(goal, XmNshadowThickness, &goalborder, XmNleftOffset, &gap, (char *)NULL); gamesz = MIN(h, w * SPLIT_NUMERATOR / SPLIT_DENOMINATOR); gamesz = 5*( (gamesz - 2*gameborder)/5 ) + 2*gameborder; goalsz = MIN(gamesz*3/5, w - gamesz - gap); goalsz = 3*( (goalsz - 2*goalborder)/3 ) + 2*goalborder; x = (w - gamesz - goalsz - gap) / 2; if (x < 2) x = 0; y = (h - gamesz) / 2; if (y < 3) y = 0; XtVaSetValues(game, XmNleftOffset, x, XmNtopOffset, y, (char *)NULL); XtVaSetValues(game, XmNwidth, gamesz, XmNheight, gamesz, (char *)NULL); XtVaSetValues(goal, XmNwidth, goalsz, XmNheight, goalsz, (char *)NULL); } static char *timer_text(int_fast32_t ms, char *buf) { unsigned min, sec; sec = ms / 1000, ms %= 1000; min = sec / 60, sec %= 60; sprintf(buf, "Time: %u:%.2u.%.3u", min, sec, (unsigned)ms); return buf; } void ui_timer_update(struct app_state *state, int_fast32_t ms) { char buf[100]; if (ms < 0) { xcounter_simple_update(state->timer, "\n"); return; } xcounter_simple_update(state->timer, timer_text(ms, buf)); } static void configure_mainwin(struct app_state *state, Widget form) { Widget gamearea = XtNameToWidget(form, &tree_strtab[gameArea]); Widget goalarea = XtNameToWidget(form, &tree_strtab[goalArea]); XtActionsRec resize_rec; char xc_template[100]; assert(gamearea && goalarea); XtVaSetValues(form, XmNfractionBase, SPLIT_DENOMINATOR, (char *)NULL); state->game = XtNameToWidget(gamearea, &tree_strtab[gameCanvas]); XtVaSetValues(gamearea, XmNleftAttachment, XmATTACH_FORM, XmNtopAttachment, XmATTACH_FORM, (char *)NULL); state->goal = XtNameToWidget(goalarea, &tree_strtab[goalCanvas]); XtVaSetValues(goalarea, XmNleftAttachment, XmATTACH_WIDGET, XmNleftWidget, gamearea, XmNtopAttachment, XmATTACH_OPPOSITE_WIDGET, XmNtopWidget, gamearea, (char *)NULL); state->timer = XtNameToWidget(form, &tree_strtab[timeDisplay]); XtVaSetValues(state->timer, XmNleftAttachment, XmATTACH_WIDGET, XmNleftWidget, gamearea, XmNtopAttachment, XmATTACH_WIDGET, XmNtopWidget, goalarea, XmNrightAttachment, XmATTACH_FORM, (char *)NULL); xcounter_simple_setup(state->timer, timer_text(20000, xc_template)); ui_timer_update(state, -1); resize_rec.string = "ResizeGameArea"; resize_rec.proc = ResizeGameArea; XtAppAddActions(XtWidgetToApplicationContext(form), &resize_rec, 1); XtOverrideTranslations(form, XtParseTranslationTable( ": ResizeGameArea()\n" ": ResizeGameArea()\n" )); /* * Performing the initial update of the layout seems to avoid * some weird problems on Motif 2.1 */ ResizeGameArea(form, 0, 0, 0); } static Widget create_widget(const struct ui_widget *item, Widget parent, ArgList args, Cardinal num_args) { String name = (void *)&tree_strtab[item->name]; WidgetClass class; if (item->widget_type == widgetMenuBar) return XmCreateMenuBar(parent, name, args, num_args); assert(item->widget_type < widgetMax); class = *widgets[item->widget_type]; return XtCreateWidget(name, class, parent, args, num_args); } static void construct_widgets(const struct ui_widget *root, Widget parent, unsigned i) { const struct ui_widget *item; for (item = &root[i]; item->name; item++) { Widget w = create_widget(item, parent, NULL, 0); if (item->subtree) construct_widgets(root, w, item->subtree); XtManageChild(w); } } static void menu_cb(Widget w, void *data, void *cb_data) { XmRowColumnCallbackStruct *cbs = cb_data; XtCallActionProc(cbs->widget, XtName(cbs->widget), cbs->event, NULL, 0); } static Widget create_pulldown(Widget parent) { Widget w; w = XmCreatePulldownMenu(parent, XtName(parent), NULL, 0); XtVaSetValues(parent, XmNsubMenuId, w, (char *)NULL); XtAddCallback(w, XmNentryCallback, menu_cb, NULL); return w; } static void construct_menu(const struct ui_menuitem *root, Widget parent, unsigned i) { const struct ui_menuitem *item; for (item = &root[i]; item->w.name; item++) { const char *label = &strtab[item->label]; unsigned n = 0; Arg args[2]; XmString s; Widget w; if (XtClass(parent) == *widgets[widgetCascadeButton]) parent = create_pulldown(parent); if (label[0] && label[1] == '|') { XtSetArg(args[n], XmNmnemonic, label[0]); n++; label += 2; } s = XmStringCreateLocalized((void *)label); XtSetArg(args[n], XmNlabelString, s); n++; w = create_widget(&item->w, parent, args, n); XmStringFree(s); if (item->w.subtree) construct_menu(root, w, item->w.subtree); XtManageChild(w); } } /* Figure out which tiles intersect a rectangle. */ static uint_fast32_t expose_mask(int rect_x, int rect_y, int rect_w, int rect_h, int tile_w, int tile_h) { return board_right(rect_x / tile_w) & board_below(rect_y / tile_h) & board_above((rect_y + rect_h - 1) / tile_h) & board_left((rect_x + rect_w - 1) / tile_w); } /* * Calculate which tiles need to be redrawn after resizing. This is the * tiles which (at the new size) are fully contained in the previous area. * * When shrinking, this is all tiles, but when enlarging, the generated * expose events will trigger drawing of the new area. */ static uint_fast32_t resize_helper(Widget w, Dimension *oldsz, int gridsz) { Dimension new_w, new_h, common_w, common_h; if (!XtIsRealized(w)) return 0; XtVaGetValues(w, XmNwidth, &new_w, XmNheight, &new_h, (char *)NULL); common_w = MIN(new_w, oldsz[0]); common_h = MIN(new_h, oldsz[1]); oldsz[0] = new_w; oldsz[1] = new_h; new_w /= gridsz; new_h /= gridsz; /* Round down to multiple of tile dimensions */ common_w = common_w / new_w * new_w; common_h = common_h / new_h * new_h; if (new_w > 0 && new_h > 0) return expose_mask(0, 0, common_w, common_h, new_w, new_h); return 0; } static void game_resize(Widget w, void *data, void *cb_data) { struct app_state *state = data; uint_fast32_t mask; mask = resize_helper(w, state->game_sz, 5); if (mask) x11_redraw_game(data, mask); } static void goal_resize(Widget w, void *data, void *cb_data) { struct app_state *state = data; uint_fast32_t mask; mask = resize_helper(w, state->goal_sz, 3); if (mask) x11_redraw_goal(data, mask); } static void game_expose(Widget w, void *data, void *cb_data) { XmDrawingAreaCallbackStruct *cbs = cb_data; XExposeEvent *e = &cbs->event->xexpose; Dimension width, height; uint_fast32_t mask; XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL); if (!(width /= 5) || !(height /= 5)) return; mask = expose_mask(e->x, e->y, e->width, e->height, width, height); x11_redraw_game(data, mask); } static void goal_expose(Widget w, void *data, void *cb_data) { XmDrawingAreaCallbackStruct *cbs = cb_data; XExposeEvent *e = &cbs->event->xexpose; Dimension width, height; uint_fast32_t mask; XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL); if (!(width /= 3) || !(height /= 3)) return; mask = expose_mask(e->x, e->y, e->width, e->height, width, height); x11_redraw_goal(data, mask); } void ui_initialize(struct app_state *state, Widget shell) { Widget menubar, help; construct_widgets(mainwin, shell, 0); menubar = XtNameToWidget(shell, "*menuBar"); construct_menu(mainmenu, menubar, 0); help = XtNameToWidget(menubar, "helpMenu"); XtVaSetValues(menubar, XmNmenuHelpWidget, help, (char *)NULL); configure_mainwin(state, XtNameToWidget(shell, "*game")); XtVaGetValues(state->game, XmNwidth, &state->game_sz[0], XmNheight, &state->game_sz[1], (char *)NULL); XtAddCallback(state->game, XmNresizeCallback, game_resize, state); XtAddCallback(state->game, XmNexposeCallback, game_expose, state); XtVaGetValues(state->game, XmNwidth, &state->goal_sz[0], XmNheight, &state->goal_sz[1], (char *)NULL); XtAddCallback(state->goal, XmNresizeCallback, goal_resize, state); XtAddCallback(state->goal, XmNexposeCallback, goal_expose, state); }