/* * X11 GUI for slide puzzle game * Copyright © 2022-2024 Nick Bowler * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include #include #include #include "help.h" #include "xtra.h" #include "motif.h" #include "ewmhicon.h" #include "motifopt.h" #include "game.h" #include "version.h" #define TIMER_UPDATE_MS 33 #define SPLIT_NUMERATOR 75 #define SPLIT_DENOMINATOR 100 #define MIN(a, b) ((a) < (b) ? (a) : (b)) #define PROGNAME "rrace" static const char *progname = PROGNAME; static char * const default_resources[] = { "*title: RRace", "*game.height: 371", /* 365 + 2*shadowThickness */ "*game.width: 498", "*game.XmFrame.shadowThickness: 3", "*game.XmFrame.shadowType: shadow_in", "*goalArea.leftOffset: 1", "*gameNew.accelerator: CtrlN", "*gameNew.acceleratorText: Ctrl+N", "*gameExit.accelerator: CtrlQ", "*gameExit.acceleratorText: Ctrl+Q", "*aboutDialog*pixmapTextPadding: 10", NULL }; static void print_version(void) { version_print_head("rrace-motif", stdout); puts("License GPLv3+: GNU GPL version 3 or any later version"); puts("This is free software: you are free to change and redistribute it."); puts("There is NO WARRANTY, to the extent permitted by law."); } static void print_usage(FILE *f) { fprintf(f, "Usage: %s [options]\n", progname); if (f != stdout) fprintf(f, "Try %s --help for more information.\n", progname); } static void print_help(const struct option *lopts) { struct lopt_help help = {0}; const struct option *opt; print_usage(stdout); putchar('\n'); puts("Options:"); for (opt = lopts; opt->name; opt++) { if (!lopt_get_help(opt, &help)) continue; help_print_option(opt, help.arg, help.desc, 20); } putchar('\n'); printf("Report bugs to <%s>.\n", PACKAGE_BUGREPORT); } static Widget early_setup(XtAppContext *app, int argc, char **argv) { Widget shell; int opt; XTRA_PACKED_LOPTS(lopts); /* Check for --help/--version early (before X connection) */ opterr = 0; while ((opt = getopt_long_only(argc, argv, "", lopts, NULL)) != -1) { switch (opt) { case LOPT_VERSION: print_version(); exit(EXIT_SUCCESS); case LOPT_HELP: print_help(lopts); exit(EXIT_SUCCESS); } } shell = XtOpenApplication(app, PACKAGE_TARNAME, NULL, 0, &argc, argv, (String *)default_resources, sessionShellWidgetClass, NULL, 0); opterr = optind = 1; while ((opt = getopt_long_only(argc, argv, "", lopts, NULL)) != -1) { switch (opt) { default: print_usage(stderr); exit(EXIT_FAILURE); } } if (argv[optind]) { fprintf(stderr, "%s: excess command-line arguments.\n", progname); print_usage(stderr); exit(EXIT_FAILURE); } return shell; } static void timer_tick(void *data, XtIntervalId *id) { struct app_state *state = data; XtAppContext app; if (state->board.x > 4) { /* Game is over */ state->flags &= ~FLAG_TIMER_RUNNING; return; } ui_timer_update(state, game_elapsed(&state->board)); app = XtWidgetToApplicationContext(state->game); XtAppAddTimeOut(app, TIMER_UPDATE_MS, timer_tick, state); } static void do_input_move(struct app_state *state, int x, int y) { uint_fast32_t mask; if ((mask = game_do_move(&state->board, x, y)) != 0) { if (game_check_goal(&state->board) == 0) { ui_timer_update(state, game_finish(&state->board)); mask |= ~GOAL_MASK; } x11_redraw_game(state, mask); } } static void set_view_goal(struct app_state *state, int view_goal) { state->flags &= ~FLAG_VIEW_GOAL_ON_GAME; state->flags |= view_goal ? FLAG_VIEW_GOAL_ON_GAME : 0; x11_redraw_game(state, game_check_goal(&state->board)); } static void game_input(Widget w, void *data, void *cb_data) { XmDrawingAreaCallbackStruct *cbs = cb_data; XButtonEvent *b = &cbs->event->xbutton; struct app_state *state = data; switch (cbs->event->type) { case ButtonPress: switch (b->button) { case Button1: if (b->state & Button3Mask) break; do_input_move(state, b->x / state->game_tile_sz, b->y / state->game_tile_sz); break; case Button3: set_view_goal(state, 1); break; } break; case ButtonRelease: switch (b->button) { case Button3: set_view_goal(state, 0); break; } } } static struct app_state state; static Widget get_shell(Widget w) { Widget shell; for (shell = w; !XtIsWMShell(shell);) shell = XtParent(shell); return shell; } static void proc_exit(Widget w, XEvent *e, String *argv, Cardinal *argc) { XtAppSetExitFlag(XtWidgetToApplicationContext(w)); } static void proc_new_game(Widget w, XEvent *e, String *argv, Cardinal *argc) { XtAppContext app; game_reset(&state.board); state.flags &= ~FLAG_VIEW_GOAL_ON_GAME; x11_redraw_goal(&state, -1, get_shell(w)); x11_redraw_game(&state, -1); game_begin(&state.board); if (!(state.flags & FLAG_TIMER_RUNNING)) { state.flags |= FLAG_TIMER_RUNNING; timer_tick(&state, 0); } } static void proc_about(Widget w, XEvent *e, String *argv, Cardinal *argc) { ui_show_about(&state, get_shell(w)); } static void proc_resize(Widget form, XEvent *e, String *argv, Cardinal *argc) { Widget game = XtParent(state.game); Widget goal = XtParent(state.goal); Dimension w, h, gamesz, gameborder, goalsz, goalborder; int x, y, gap; XtVaGetValues(form, XmNwidth, &w, XmNheight, &h, (char *)NULL); XtVaGetValues(game, XmNshadowThickness, &gameborder, (char *)NULL); XtVaGetValues(goal, XmNshadowThickness, &goalborder, XmNleftOffset, &gap, (char *)NULL); gamesz = MIN(h, w * SPLIT_NUMERATOR / SPLIT_DENOMINATOR); state.game_tile_sz = (gamesz - 2*gameborder) / 5; gamesz = 5*state.game_tile_sz + 2*gameborder; goalsz = MIN(gamesz*3/5, w - gamesz - gap); state.goal_tile_sz = (goalsz - 2*goalborder) / 3; goalsz = 3*state.goal_tile_sz + 2*goalborder; x = (w - gamesz - goalsz - gap) / 2; if (x < 2) x = 0; y = (h - gamesz) / 2; if (y < 3) y = 0; XtVaSetValues(game, XmNleftOffset, x, XmNtopOffset, y, (char *)NULL); XtVaSetValues(game, XmNwidth, gamesz, XmNheight, gamesz, (char *)NULL); XtVaSetValues(goal, XmNwidth, goalsz, XmNheight, goalsz, (char *)NULL); } static const XtActionsRec app_actions[] = { { "gameNew", proc_new_game }, { "gameExit", proc_exit }, { "helpAbout", proc_about }, { "ResizeGameArea", proc_resize } }; static XtAppContext app_initialize(int argc, char **argv) { XtAppContext app; Widget shell; int i; if (argc > 0) progname = argv[0]; shell = early_setup(&app, argc, argv); XtAppAddActions(app, (void *)app_actions, XtNumber(app_actions)); ui_initialize(&state, shell); x11_initialize(&state, shell); XtAddCallback(state.game, XmNinputCallback, game_input, &state); /* Begin with the game in winning state */ game_reset(&state.board); for (i = 0; i < 3; i++) state.board.game[i] = state.board.goal[i] << GOAL_SHIFT; game_finish(&state.board); state.flags = ewmh_probe_wm_icon(shell); XtRealizeWidget(shell); x11_redraw_goal(&state, 0, shell); return app; } int main(int argc, char **argv) { setlocale(LC_ALL, ""); XtAppMainLoop(app_initialize(argc, argv)); return 0; }