/*
* X11 GUI for slide puzzle game
* Copyright © 2022 Nick Bowler
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#ifndef RRACE_MOTIF_H_
#define RRACE_MOTIF_H_
#include
#include "colour.h"
#include "game.h"
struct app_state {
struct board board;
Widget game, goal, timer;
/* Current window width/height for resize handling. */
Dimension game_sz[2], goal_sz[2];
XtIntervalId timer_tick;
XtIntervalId render_tick;
XtWorkProcId render_proc;
uint_fast32_t render_game_mask;
uint_fast16_t render_goal_mask;
/* If true, the goal will be displayed over the main play area. */
int view_goal_on_game;
/* Whether to set _NET_WM_ICON property on WMShell */
int use_ewmh_icons;
GC tile_gc;
Pixmap icon_pixmap;
uint_least32_t tile_colour[TILE_MAX-1][3];
};
void ui_initialize(struct app_state *state, Widget shell);
void ui_show_about(struct app_state *state, Widget shell);
void ui_timer_update(struct app_state *state, int_fast32_t elapsed);
void x11_initialize(struct app_state *state, Widget shell);
void x11_redraw_icon(struct app_state *state, Widget shell);
void x11_redraw_goal(struct app_state *state, uint_fast32_t mask);
void x11_redraw_game(struct app_state *state, uint_fast32_t mask);
void x11_queue_render(struct app_state *state, uint_fast32_t game_mask,
uint_fast16_t goal_mask);
#endif