/* * X11 GUI for slide puzzle game * Copyright © 2022 Nick Bowler * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include #include #include #include #include "motif.h" #include "motifgui.h" #define SPLIT_NUMERATOR 75 #define SPLIT_DENOMINATOR 100 #define MIN(a, b) ((a) < (b) ? (a) : (b)) static void game_configure(Widget w); static const struct ui_widget { uint_least16_t name; uint_least16_t subtree; WidgetClass *class; void (*configure)(Widget w); } mainwin[] = { MAINWIN_INITIALIZER }; static void ResizeGameArea(Widget form, XEvent *e, String *args, Cardinal *num_args) { Widget game = XtNameToWidget(form, &tree_strtab[gameArea]); Widget goal = XtNameToWidget(form, &tree_strtab[goalArea]); Dimension w, h, gamesz, gameborder, goalsz, goalborder; int x, y, gap; XtVaGetValues(form, XmNwidth, &w, XmNheight, &h, (char *)NULL); XtVaGetValues(game, XmNshadowThickness, &gameborder, (char *)NULL); XtVaGetValues(goal, XmNshadowThickness, &goalborder, XmNleftOffset, &gap, (char *)NULL); gamesz = MIN(h, w * SPLIT_NUMERATOR / SPLIT_DENOMINATOR); gamesz = 5*( (gamesz - 2*gameborder)/5 ) + 2*gameborder; goalsz = MIN(gamesz*3/5, w - gamesz - gap); goalsz = 3*( (goalsz - 2*goalborder)/3 ) + 2*goalborder; x = (w - gamesz - goalsz - gap) / 2; if (x < 2) x = 0; y = (h - gamesz) / 2; if (y < 3) y = 0; XtVaSetValues(game, XmNleftOffset, x, XmNtopOffset, y, (char *)NULL); XtVaSetValues(game, XmNwidth, gamesz, XmNheight, gamesz, (char *)NULL); XtVaSetValues(goal, XmNwidth, goalsz, XmNheight, goalsz, (char *)NULL); } static void game_configure(Widget form) { Widget gamearea = XtNameToWidget(form, &tree_strtab[gameArea]); Widget goalarea = XtNameToWidget(form, &tree_strtab[goalArea]); XtActionsRec resize_rec; assert(gamearea && goalarea); XtVaSetValues(form, XmNfractionBase, SPLIT_DENOMINATOR, (char *)NULL); XtVaSetValues(gamearea, //XmNrightAttachment, XmATTACH_POSITION, //XmNrightPosition, SPLIT_NUMERATOR, XmNleftAttachment, XmATTACH_FORM, XmNtopAttachment, XmATTACH_FORM, (char *)NULL); XtVaSetValues(goalarea, XmNleftAttachment, XmATTACH_WIDGET, XmNleftWidget, gamearea, XmNtopAttachment, XmATTACH_OPPOSITE_WIDGET, XmNtopWidget, gamearea, (char *)NULL); resize_rec.string = "ResizeGameArea"; resize_rec.proc = ResizeGameArea; XtAppAddActions(XtWidgetToApplicationContext(form), &resize_rec, 1); XtOverrideTranslations(form, XtParseTranslationTable( ": ResizeGameArea()\n" ": ResizeGameArea()\n" )); } static void construct_widgets(const struct ui_widget *root, Widget parent, unsigned i) { const struct ui_widget *item; for (item = &root[i]; item->name; item++) { Widget w; w = XtCreateWidget(&tree_strtab[item->name], *item->class, parent, NULL, 0); if (item->subtree) { construct_widgets(root, w, item->subtree); } if (item->configure) { item->configure(w); } XtManageChild(w); } } static void game_resize(Widget w, void *data, void *cb_data) { if (XtIsRealized(w)) x11_redraw_game(data); } static void goal_resize(Widget w, void *data, void *cb_data) { if (XtIsRealized(w)) x11_redraw_goal(data); } static void game_input(Widget w, void *data, void *cb_data) { XmDrawingAreaCallbackStruct *cbs = cb_data; XButtonEvent *click = &cbs->event->xbutton; struct app_state *state = data; Dimension width, height; unsigned x = -1, y = -1; switch (cbs->event->type) { case ButtonPress: XtVaGetValues(w, XmNwidth, &width, XmNheight, &height, (char *)NULL); x = click->x / (width/5); y = click->y / (width/5); } if (x > 4 || y > 4) return; if (game_do_move(&state->board, x, y) == 0) { x11_redraw_game(state); } } void ui_initialize(struct app_state *state, Widget shell) { construct_widgets(mainwin, shell, 0); state->game = XtNameToWidget(shell, "*gameCanvas"); state->goal = XtNameToWidget(shell, "*goalCanvas"); XtAddCallback(state->game, XmNresizeCallback, game_resize, state); XtAddCallback(state->game, XmNexposeCallback, game_resize, state); XtAddCallback(state->game, XmNinputCallback, game_input, state); XtAddCallback(state->goal, XmNresizeCallback, goal_resize, state); XtAddCallback(state->goal, XmNexposeCallback, goal_resize, state); }