From acb69afbecaa8f9093c7e27171a174b1a6e35902 Mon Sep 17 00:00:00 2001 From: Nick Bowler Date: Tue, 9 Feb 2010 01:06:56 -0500 Subject: [PATCH] doc: Update moo2-data. --- doc/txt/moo2-data.txt | 35 ++++++++++++++++++++++++++++++----- 1 file changed, 30 insertions(+), 5 deletions(-) diff --git a/doc/txt/moo2-data.txt b/doc/txt/moo2-data.txt index f1362e3..e34c5e0 100644 --- a/doc/txt/moo2-data.txt +++ b/doc/txt/moo2-data.txt @@ -21,33 +21,62 @@ Music: streamhd.lbx - Short music tracks (audience screens, etc). Graphics: + bldg#.lbx - Buildings for the colony view. Use fonts.lbx.002 for the palette. Part of the image, clearly meant to be a shadow, is not coloured properly. There is an extra flag in these images, which is probably related. bldg5.lbx is an archive with one empty file. There *is* some other junk in the archive file, though... + buffer0.lbx - Just about every UI element for every dialog that is used on the galactic map screen. Use fonts.lbx.005 for the palette. + colbldg.lbx - The colony building menu. Use fonts.lbx.002 for the palette. + game.lbx - The "game" menu. Images 0-19, 27 and 28 use fonts.lbx.005 as the palette: these are for the in-game menu. Images 20-26 use fonts.lbx.006 as the palette, these are for the main menu. + logo.lbx - Simtex and Microprose logo images. - mainmenu.lbx - Graphics for the main menu. Use fonts.lbx.006 for palette. + + mainmenu.lbx - Graphics for the main menu. Use fonts.lbx.006 for the palette. + + monster.lbx - Monster images for tactical combat. Use fonts.lbx.004 for the + palette. Use monster.lbx.013 as the override for Images 0-6 + (Antarans). Image 7 uses monster.lbx.014, image 8 uses + monster.lbx.015 and so on up to image 12. Image 20 starts + again at monster.lbx.015. I'm not sure what override image 25 + (the Avenger) uses; most look good, maybe monster.lbx.015 + again. + planets.lbx - Backgrounds for the colony view. Use fonts.lbx.002 for the palette. + + plntsum.lbx - Interface elements for the planets screen. Use fonts.lbx.007 + for the palette. + + raceicon.lbx - The little people icons used on the colony screen. Use + fonts.lbx.002 for the palette. + + racesel.lbx - The race selection dialogue. Use fonts.lbx.010 for the + palette and racesel.lbx.000 as the override. + ships.lbx - Ship graphics. Use fonts.lbx.012 for the base palette. Every 50th image contains an override palette which will colour the ships for a particular player colour. + science.lbx - Contains the mouse cursor and the textbox/swirling mist animations for tech screens. Use the mouse cursor image as the override palette for the other two. + sr_r#_XX.lbx - The background of tech screens. Three for each race: science, spying, and military. + tanm_###.lbx - The spinning tech animations used on the tech screens. One file for each tech. There appears to be some data between the LBX header and the first file in the archive. + techsel.lbx - The menu for selecting research. Probably some mistakes here, but for images 0-13, use fonts.lbx.004 as the base palette and techsel.lbx.000 as the override. For images 14-27, use @@ -110,7 +139,6 @@ kentext.lbx loadsave.lbx mainpups.lbx maintext.lbx -monster.lbx msgeng.lbx multigm.lbx ndata.lbx @@ -119,13 +147,10 @@ nextplyr.lbx ocpol.lbx officer.lbx playspec.lbx -plntsum.lbx -raceicon.lbx racename.lbx raceopt.lbx racerprt.lbx races.lbx -racesel.lbx racestuf.lbx refitpup.lbx score.lbx -- 2.43.2