X-Git-Url: http://git.draconx.ca/gitweb/liblbx.git/blobdiff_plain/9678b38b5a65ffb5e326695eca3613364e036d14..225387c1fdec54fe9eb1b65cb3f77bdfaa662ffb:/doc/txt/moo2-data.txt diff --git a/doc/txt/moo2-data.txt b/doc/txt/moo2-data.txt index 54ba4f0..f1362e3 100644 --- a/doc/txt/moo2-data.txt +++ b/doc/txt/moo2-data.txt @@ -21,20 +21,38 @@ Music: streamhd.lbx - Short music tracks (audience screens, etc). Graphics: + bldg#.lbx - Buildings for the colony view. Use fonts.lbx.002 for the + palette. Part of the image, clearly meant to be a shadow, + is not coloured properly. There is an extra flag in these + images, which is probably related. + bldg5.lbx is an archive with one empty file. There *is* + some other junk in the archive file, though... + buffer0.lbx - Just about every UI element for every dialog that is used on + the galactic map screen. Use fonts.lbx.005 for the palette. + colbldg.lbx - The colony building menu. Use fonts.lbx.002 for the palette. + game.lbx - The "game" menu. Images 0-19, 27 and 28 use fonts.lbx.005 as + the palette: these are for the in-game menu. Images 20-26 use + fonts.lbx.006 as the palette, these are for the main menu. logo.lbx - Simtex and Microprose logo images. mainmenu.lbx - Graphics for the main menu. Use fonts.lbx.006 for palette. + planets.lbx - Backgrounds for the colony view. Use fonts.lbx.002 for the + palette. ships.lbx - Ship graphics. Use fonts.lbx.012 for the base palette. Every 50th image contains an override palette which will colour the ships for a particular player colour. science.lbx - Contains the mouse cursor and the textbox/swirling mist animations for tech screens. Use the mouse cursor image as the override palette for the other two. + sr_r#_XX.lbx - The background of tech screens. Three for each race: science, + spying, and military. tanm_###.lbx - The spinning tech animations used on the tech screens. One file for each tech. There appears to be some data between the LBX header and the first file in the archive. - sr_r#_XX.lbx - The background of tech screens. Three for each race: science, - spying, and military. - + techsel.lbx - The menu for selecting research. Probably some mistakes here, + but for images 0-13, use fonts.lbx.004 as the base palette and + techsel.lbx.000 as the override. For images 14-27, use + fonts.lbx.005 as the base palette and techsel.lbx.014 as the + override. Uncatalogued: antarmsg.lbx @@ -42,19 +60,11 @@ antaroom.lbx app_pics.lbx beams.lbx billtext.lbx -bldg0.lbx -bldg1.lbx -bldg2.lbx -bldg3.lbx -bldg4.lbx -bldg5.lbx -buffer0.lbx cmbtfgtr.lbx cmbtmisl.lbx cmbtplnt.lbx cmbtsfx.lbx cmbtshp.lbx -colbldg.lbx colgcbt.lbx colony.lbx colony2.lbx @@ -88,7 +98,6 @@ firepts.lbx fleet.lbx flticons.lbx fonts.lbx -game.lbx gstar.lbx help.lbx herodata.lbx @@ -109,7 +118,6 @@ newgame.lbx nextplyr.lbx ocpol.lbx officer.lbx -planets.lbx playspec.lbx plntsum.lbx raceicon.lbx @@ -130,7 +138,6 @@ starname.lbx sysdisp.lbx techdesc.lbx techname.lbx -techsel.lbx textbox.lbx turnsum.lbx warning.lbx