X-Git-Url: http://git.draconx.ca/gitweb/liblbx.git/blobdiff_plain/357a488a0f5eed26ecae5cb9224e6495efb7bdaa..91e657baabdcfcafea3539c6ee45557923a6ae79:/doc/txt/moo2-data.txt diff --git a/doc/txt/moo2-data.txt b/doc/txt/moo2-data.txt index f1362e3..241116a 100644 --- a/doc/txt/moo2-data.txt +++ b/doc/txt/moo2-data.txt @@ -21,33 +21,67 @@ Music: streamhd.lbx - Short music tracks (audience screens, etc). Graphics: + bldg#.lbx - Buildings for the colony view. Use fonts.lbx.002 for the palette. Part of the image, clearly meant to be a shadow, is not coloured properly. There is an extra flag in these images, which is probably related. bldg5.lbx is an archive with one empty file. There *is* some other junk in the archive file, though... + buffer0.lbx - Just about every UI element for every dialog that is used on the galactic map screen. Use fonts.lbx.005 for the palette. + colbldg.lbx - The colony building menu. Use fonts.lbx.002 for the palette. + game.lbx - The "game" menu. Images 0-19, 27 and 28 use fonts.lbx.005 as the palette: these are for the in-game menu. Images 20-26 use fonts.lbx.006 as the palette, these are for the main menu. + logo.lbx - Simtex and Microprose logo images. - mainmenu.lbx - Graphics for the main menu. Use fonts.lbx.006 for palette. + + mainmenu.lbx - Graphics for the main menu. Use fonts.lbx.006 for the palette. + + monster.lbx - Monster images for tactical combat. Use fonts.lbx.004 for the + palette. Use monster.lbx.013 as the override for Images 0-6 + (Antarans). Image 7 uses monster.lbx.014, image 8 uses + monster.lbx.015 and so on up to image 12. Image 20 starts + again at monster.lbx.015. I'm not sure what override image 25 + (the Avenger) uses; most look good, maybe monster.lbx.015 + again. + planets.lbx - Backgrounds for the colony view. Use fonts.lbx.002 for the palette. + + plntsum.lbx - Interface elements for the planets screen. Use fonts.lbx.007 + for the palette. + + raceicon.lbx - The little people icons used on the colony screen. Use + fonts.lbx.002 for the palette. + + racesel.lbx - The race selection dialogue. Use fonts.lbx.010 for the + palette and racesel.lbx.000 as the override. + ships.lbx - Ship graphics. Use fonts.lbx.012 for the base palette. Every 50th image contains an override palette which will colour the ships for a particular player colour. + science.lbx - Contains the mouse cursor and the textbox/swirling mist animations for tech screens. Use the mouse cursor image as the override palette for the other two. + sr_r#_XX.lbx - The background of tech screens. Three for each race: science, spying, and military. + + starbg.lbx - Various galaxy background features: starfields and nebulae. + Seem to work with any of palettes from fonts.lbx.001, + fonts.lbx.005, fonts.lbx.009 and fonts.lbx.011. + tanm_###.lbx - The spinning tech animations used on the tech screens. One - file for each tech. There appears to be some data between the - LBX header and the first file in the archive. + file for each tech. There appears to be some data between + the LBX header and the first file in the archive. Use + fonts.lbx.002 for the palette. + techsel.lbx - The menu for selecting research. Probably some mistakes here, but for images 0-13, use fonts.lbx.004 as the base palette and techsel.lbx.000 as the override. For images 14-27, use @@ -110,7 +144,6 @@ kentext.lbx loadsave.lbx mainpups.lbx maintext.lbx -monster.lbx msgeng.lbx multigm.lbx ndata.lbx @@ -119,13 +152,10 @@ nextplyr.lbx ocpol.lbx officer.lbx playspec.lbx -plntsum.lbx -raceicon.lbx racename.lbx raceopt.lbx racerprt.lbx races.lbx -racesel.lbx racestuf.lbx refitpup.lbx score.lbx @@ -133,7 +163,6 @@ shipname.lbx skildesc.lbx sound.lbx sphersfx.lbx -starbg.lbx starname.lbx sysdisp.lbx techdesc.lbx