+.\" Copyright (C) 2009 Nick Bowler
+.\" Copying and distribution of this file, with or without modification,
+.\" are permitted in any medium without royalty provided the copyright
+.\" notice and this notice are preserved. This file is offered as-is,
+.\" without any warranty.
.Dd January 4, 2008
.Os liblbx
.Dt LBXIMG \&1 "2ooM Reference Manual"
as the override palette. In Moo2, this is notably used to select the player
colour for ship images. Colours in the override palette supersede those in
both the base palette and the embedded palette.
+.It Fl V , -version
+Print a version message and exit.
+.It Fl -usage
+Print a short usage message and exit.
+.It Fl -help
+Print a help message and exit
.It Ar frameno ...
Specifies the frames to decode as a sequence of intervals, with frames indexing
from zero. By default, all frames are decoded. Multiplicity is ignored, as is
Decode all frames except the first 3.
.El
.El
+.Sh EXAMPLES
+After extracting fonts.lbx, mainmenu.lbx, logo.lbx and ships.lbx with
+.Xr lbxtool 1 :
+.Bl -tag -width indent
+.It Nm Li -ivf logo.lbx.000
+Print some information about the Simtex logo image.
+.It Nm Li -dvf mainmenu.lbx.000 -p fonts.lbx.006
+Decodes all the frames of the main menu panel into a series of PNGs.
+.It Nm Li -dvf logo.lbx.001
+Decodes all the frames of the Microprose logo into a series of PNGs.
+.It Nm Li -dvf ships.lbx.042 -p fonts.lbx.012 -O ships.lbx.049
+Decodes an image of a red star fortress.
+.El
+.Sh SEE ALSO
+.Xr lbxtool 1