#!/usr/bin/env zsh # Simple test which decodes some images from LBX archives and compares against # known md5sums to find regressions. Unforuntately depends on the output # format of lbximg; this may change in the future. # Image/tool paths. Adjust to taste. The DATADIR must contain the original # Moo2 LBX archives, with filenames in lower case. DATADIR=$HOME/.2oom/game LBXTOOL=`readlink -f ../lbxtool` LBXIMG=`readlink -f ../lbximg` # Status vars FAILED=0 if ! SCRATCH=`mktemp -d`; then exit 1 fi cd $SCRATCH || exit 1 echo "Working in $SCRATCH" # Palettes $LBXTOOL -xf $DATADIR/fonts.lbx compare() { echo -n " Frame $1 " FILE=`printf 'out.%03d.png' $1` MD5=`md5sum $FILE | cut -d ' ' -f 1` if [[ $MD5 == $2 ]]; then echo OK rm -f $FILE else echo FAILED FAILED=`expr $FAILED + 1` fi } # Main menu $LBXTOOL -xf $DATADIR/mainmenu.lbx mainmenu.lbx.{000,007,021} echo "mainmenu.lbx.021: single frame, embedded palette:" $LBXIMG -df mainmenu.lbx.021 compare 0 b5d488667bed557a089c5d8f8b0a3d64 echo "mainmenu.lbx.007: single frame, external palette:" $LBXIMG -dp fonts.lbx.006 < mainmenu.lbx.007 compare 0 5b9a1a10e4979531e91a41f02ee40537 echo "mainmenu.lbx.000: multi frame, external palette:" $LBXIMG -dp fonts.lbx.006 < mainmenu.lbx.000 0 15 49 compare 0 6556baafebe441498f33865f2e9eb0de compare 15 76a6e8fe18614423f8780ee80f513e8c compare 49 b5d488667bed557a089c5d8f8b0a3d64 # Logos $LBXTOOL -xf $DATADIR/logo.lbx echo "logo.lbx.000: single frame, embedded palette, transparency:" $LBXIMG -df logo.lbx.000 compare 0 cf4cbcb834ef35890d1283928b0187bf echo "logo.lbx.001: multi frame, embedded palette:" $LBXIMG -df logo.lbx.001 0 30 63 compare 0 542778cde51dc821e225ddd4a16dc197 compare 30 609c2b9be5a1e18f5c36398554f9f2ec compare 63 664b12c7259948900ded3ff93e1f4ec7 # Ships $LBXTOOL -xf $DATADIR/ships.lbx ships.lbx.{042,049} echo "ships.lbx.042: single frame, external+override palette, transparency:" $LBXIMG -df ships.lbx.042 -p fonts.lbx.012 -O ships.lbx.049 compare 0 3426ef9c5c8e3dfbd1a95ed9211e2342 # Nebulae $LBXTOOL -xf $DATADIR/starbg.lbx starbg.lbx.009 echo "starbg.lbx.009: single frame, raw data:" $LBXIMG -df starbg.lbx.009 -p fonts.lbx.005 compare 0 2e430234f410ef208f78d99a64fa449f # Monsters $LBXTOOL -xf $DATADIR/monster.lbx monster.lbx.{007,014} echo "monster.lbx.007: multi frame, chunked:" $LBXIMG -df monster.lbx.007 -p fonts.lbx.004 -O monster.lbx.014 0 5 19 compare 0 20eb7d52abb3cd718426d4732d9e2286 compare 5 ea8c7a5fbeb9043fd8f30ae91b13550a compare 19 d501ecf1599ea724846625a9711c6ccb # Clean up if [[ $FAILED -eq 0 ]]; then echo "All tests completed successfully." rm -rf -- $SCRATCH else echo "$FAILED test(s) FAILED" exit 1 fi